There is a saying, “an engagement ring bought at market may last a month, but an engagement ring bought from a Gloffian dwarf will last a lifetime.” It is this nation, a monarchy, that is known for superior metal craft and jewelry making, but as well for being, like the other kingdoms of the elder races, closed off and suspicious of strangers.
- Founding Date: 578 CE
- Government: Monarchy, Constitutional (Feudal)
- Economy: Command; Set Prices with Currency (Treerin)
- Official Religion: Elder Pantheon
- Official Languages: Dwarven
- Capital: Zorecrok Mountain
- Notable Settlements:

History
Glof was established by a group of settlers from Strokec in 578. Galanese, to the south made no objections though they seemed to keep a close watch on their northern border. When Galanese in the mid 700s started sending ships down the coast to, as Gloff heard later, conquer the land of the halflings and gnomes, Gloff increased its watch on its southern neighbor.
In the early 800s, dispute over the throne broke out between the two princes at the time, it was settled without much bloodshed but the younger son and some of his followers left Gloff and in 823 became citizens of Baern.
When the Galanese kingdom collapsed in 1047, Gloff sent expeditions into the dead land. Not all the members of this group returned and those that did spoke of a wasteland, worse than even the Otakai Desert, where nothing lived and magic did not work right. The nation promptly began warning travelers not to go into the Galanese Ruins, as they became known as. Gloff holds friendly trading relations with Camantha and collaboration between schools with Tajarat.
Culture
Places of Interest
Notable Persons
Non-Player Characters
Former Player Characters
Geographical Locations
- Ailen River (headwaters in the east)
- Cheala Valley (to the northwest)
- Flowers River (headwaters of a major tributary in the west)
- Otakai Pass (to the southeast)
- Stron Mountains (most of the nation’s region)
- Tearel Forest (to the northeast)
- The Western Lands (to the south)