Gloff

There is a saying, “an engagement ring bought at market may last a month, but an engagement ring bought from a Gloffian dwarf will last a lifetime.” It is this nation, a monarchy, that is known for superior metal craft and jewelry making, but as well for being, like the other kingdoms of the elder races, closed off and suspicious of strangers.

History

Glof was established by a group of settlers from Strokec in 578. Galanese, to the south made no objections though they seemed to keep a close watch on their northern border. When Galanese in the mid 700s started sending ships down the coast to, as Gloff heard later, conquer the land of the halflings and gnomes, Gloff increased its watch on its southern neighbor. 

In the early 800s, dispute over the throne broke out between the two princes at the time, it was settled without much bloodshed but the younger son and some of his followers left Gloff and in 823 became citizens of Baern. 

When the Galanese kingdom collapsed in 1047, Gloff sent expeditions into the dead land. Not all the members of this group returned and those that did spoke of a wasteland, worse than even the Otakai Desert, where nothing lived and magic did not work right. The nation promptly began warning travelers not to go into the Galanese Ruins, as they became known as. Gloff holds friendly trading relations with Camantha and collaboration between schools with Tajarat.

Culture

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Notable Persons

Non-Player Characters

Former Player Characters

Geographical Locations

Other Towns