{"id":5979,"date":"2022-06-30T22:39:46","date_gmt":"2022-06-30T22:39:46","guid":{"rendered":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/?page_id=5979"},"modified":"2023-01-24T16:04:00","modified_gmt":"2023-01-24T16:04:00","slug":"celaser-streets","status":"publish","type":"page","link":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/celaser-streets\/","title":{"rendered":"Celaser Streets"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Standing at 6&#8217;9&#8243;, Celaser towers over others with a muscled build. He wears a simple leather jacket over a gray tunic and breaches. His green specked eyes are set in a slightly pronounced skull. He keeps his head shaved.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Proficiency Score: +19<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Medium; Principled\/Neutral;&nbsp;aquatic, dragonborn, humanoid, reptilian<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Armor Class:<\/strong>&nbsp;35 (+3 Dex, +3 Wis, +19 Proficiency)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">+6 to AC against traps<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Hit Points:<\/strong>&nbsp;209 (19d10+19)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Speed:<\/strong>&nbsp;60 feet<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Initiative:<\/strong> +3<\/p>\n\n\n\n<hr class=\"wp-block-separator\" \/>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>STR<\/strong><\/td><td><strong>DEX<\/strong><\/td><td><strong>CON<\/strong><\/td><td><strong>INT<\/strong><\/td><td><strong>WIS<\/strong><\/td><td><strong>CHA<\/strong><\/td><\/tr><tr><td>18 (+4)<\/td><td>16 (+3)<\/td><td>12 (+1)<\/td><td>8 (-1)<\/td><td>18 (+4)<\/td><td>8 (-1)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Saves:&nbsp;<\/strong>Fortitude +20, Reflex +22, Will +23<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">+3d4 to Reflex saves against traps<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If Celaser makes a Reflex save against an effect that deals half damage on a success, he takes no damage on a success and only half damage on a failure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skills:&nbsp;<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Acrobatics +22 (+1d4 for jumps, climbs, or avoiding falling damage, he always has a running start for jumps)<\/li><li>Athletics +23 (+1d4 for jumps, climbs, or avoiding falling damage, he always has a running start for jumps)<\/li><li>Deception +18<\/li><li>Society +18<\/li><li>Stealth +22<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Immunities:<\/strong> damage with the precision tag<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Senses: <\/strong>Passive Perception 14<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Languages:<\/strong> Common<\/p>\n\n\n\n<hr class=\"wp-block-separator\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Combat Hold.<\/em><\/strong>&nbsp;As part of a Strike action once per round, Celaser can grab hold of an opponent and inflict the Grabbed condition on a successful attack.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Sneak Attack.<\/em><\/strong>&nbsp;The following is on any attack that has advantage or against any enemy Celaser is flanking with an ally.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Add 3d8 damage<\/li><li>Deal 3 Persistent Damage which bypasses Resistances; Flat DC 20 (does not stack on further attacks)<\/li><li>Deal 2 Ability Damage to Celaser\u2019s choice of Str, Dex, or Con<\/li><li>Opponents cannot take reactions for a round<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Actions<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Fist.<\/em><\/strong>&nbsp;Melee Attack +23 (agile, finesse, free hand, magical, nonlethal, unarmed) 4d8+4 bludgeoning damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Guarded Stance.<\/em><\/strong> As an action, Celaser can enter his guarded stance and gain a +1 Dodge bonus to AC and become immune to critical hits. He can apply his Dodge bonus from Guarded Stance to Reflex saves as an Insight bonus.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Stand Up.<\/em><\/strong>&nbsp;As an action, Celaser can stand up from Prone without provoking attacks of opportunity. He can, alternatively, stand up as a free action which does provoke.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Style Strike.<\/em><\/strong>&nbsp;Once per round, for the listed actions, Celaser can use one of the following:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Flying Kick: as a single action to Strike a target, Celaser can move up to 30 feet next to the target before making the attack.<\/li><li>Hammerblow: as a double action, Celaser can make an attack with his fist and, if the attack hits, deal double damage.<\/li><li>Head-Butt: as a single action, Celaser can make an attack with his fist and, if the attack hits, the target must make a Fortitude save with a DC 33 or be Slowed 1 for a round.<\/li><li>Knockback Kick: as a single action, Celaser can make an attack with his fist and, if the attack hits, the target is pushed 10 feet away from Celaser.<\/li><li>Leg Sweep: as a single action, Celaser can make an attack with his fist and, if the attack hits, it inflicts the Prone condition to the target.<\/li><li>Spin Kick: as a single action, Celaser can make an attack with his fist and gain advantage on the attack roll.<\/li><li>Stunning Fist: 6 times per 24 hours, Celaser can make an attack with his fist and, if the attack hits, the target must make a Fortitude save with a DC 33 or gain one of the following conditions:<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li>Blinded or Deafened for 24 hours<\/li><li>Fatigued<\/li><li>Paralyzed for 10 minutes<\/li><li>Sick 2 for a minute<\/li><li>Slowed 1 for a minute<\/li><li>Stunned for a round<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Equipment<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/commons.mtholyoke.edu\/theforgesystem\/amulet-of-mighty-fists\/\" data-type=\"page\" data-id=\"1968\">Amulet of Mighty Fists<\/a> (Greater)<\/li><li><a href=\"https:\/\/commons.mtholyoke.edu\/theforgesystem\/boots-winged\/\" data-type=\"page\" data-id=\"2006\">Boots, Winged<\/a><\/li><li><a href=\"https:\/\/commons.mtholyoke.edu\/theforgesystem\/elixir-of-life\/\" data-type=\"page\" data-id=\"1848\">Elixir of Life<\/a>, 7 Basic, 3 Greater<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Build Notes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Heritage<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Traits (Total Spent: 197, Possible Points: 2 Unspent)<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>AC Bonus<\/li><li>Combat Hold<ul><li>Improved Combat Hold<\/li><\/ul><\/li><li>Danger Sense (x3)<\/li><li>Evasion<ul><li>Improved Evasion<\/li><\/ul><\/li><li>Fast Movement (x3, Land)<ul><li>Flying Kick<\/li><\/ul><\/li><li>Fast Stealth<\/li><li>Guarded Stance<ul><li>Protect Vitals<\/li><li>Reflexive Dodge<\/li><\/ul><\/li><li>Hammerblow<\/li><li>Head-Butt<\/li><li>Jumping Master<\/li><li>Knockback Kick<\/li><li>Leg Sweep<\/li><li>Parkour Trained (x3)<\/li><li>Saving Proficiency<\/li><li>Skill Proficiency (x5, Acrobatics, Athletics, Deception, Society, Stealth)<\/li><li>Sneak Attack (x3)<ul><li>Bleeding Attack<ul><li>Crippling Sneak<\/li><\/ul><\/li><li>Slow Reactions<\/li><\/ul><\/li><li>Spin Kick<\/li><li>Stand Up<\/li><li>Stunning Fist (x6)<\/li><li>Unarmed Strike<\/li><li>Uncanny Dodge<\/li><li>Weapon Proficiency (Natural Weapons)<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Non-Accessible<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Standing at 6&#8217;9&#8243;, Celaser towers over others with a muscled build. He wears a simple leather jacket over a gray tunic and breaches. His green&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/commons.mtholyoke.edu\/theforgesystem\/celaser-streets\/\">Continue Reading<span class=\"screen-reader-text\">Celaser Streets<\/span><\/a><\/div>\n","protected":false},"author":1168,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"class_list":["post-5979","page","type-page","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/pages\/5979","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/users\/1168"}],"replies":[{"embeddable":true,"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/comments?post=5979"}],"version-history":[{"count":2,"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/pages\/5979\/revisions"}],"predecessor-version":[{"id":8253,"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/pages\/5979\/revisions\/8253"}],"wp:attachment":[{"href":"https:\/\/commons.mtholyoke.edu\/theforgesystem\/wp-json\/wp\/v2\/media?parent=5979"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}