Smorgasbord’s Best – Zoe MacRae
Old eccentric adventurers who shouldn’t be trusted with cat-sitting are tasked with saving the ancient city of New Maudney, almost 200 years after the high elves who dwelled within vanished. Sure, you used to save the world all the time- or at least, you don’t correct people when they say you did- but surely someone else would be better suited to the job? Goofiness, occultists, and insisting on whimsy in a despairing world!
What a Tree Sap – Lillian Judd
When a world of secrets and suspicion come crashing into a local tavern in the wake of a transport mission gone wrong, you and a group of unexpected new companions are left to pull apart the threads. Try to save the world you know as clues and clashes lead you deep into the woods to save a kingdom which is not quite itself.
Grace Period – Hale Whitney
Due to your connections, your name has appeared as a possible inheritor of a portion of the immense wealth of Maestron Grace. You must appear at Gayleswind, the Grace family manor, to make your name known and claim your inheritance. Whether you’ve come for the money or nostalgia, you quickly learn that Gayleswind is a lot harder to leave than you had originally planned. Unravel the dark family secrets locked within the manor room by room before the time runs out, or get lost in its halls for the rest of eternity.
Rapture or Rattlesnakes? – Fern Freeland
1936, Fleetwood, Oregon. After having some run-ins with the law, you’ve settled down at Shirk Ranch, a place in the desert for cattle and outlaws such as yourself; at least, until the ranch is in danger of getting repossessed. Your only option is to cooperate with the FBI, as they need a few intrepid folks to venture into the scrub and investigate some strange occurrences happening in another town. But is that the only place where things aren’t as they seem? Join this adventure for meddling government agents, supernatural horrors, way too much animal symbolism, ghost towns, and breaking the law some more.
Guns and Gamblers – X Strickland
Style over substance. Attitude is everything. Live on the Edge. These are the three rules of The Street that every Edgerunner lives by. These three rules are also the first things that go out the window when a boosterganger-imitation of Wolverine (but shittier) slashes your tires and steals your eddies. You got your first lesson in humility served with a face full of dirt as a kid, and now you’re taking night classes with pride behind the shooty side of your Arasaka Minami 10. You know you’re not going to make it for a long time, but you’re going to have a damn good one. Only real Edgerunners make it out alive, and you’re ready to prove that you have what it takes. Probably.
DeJa Vu? Nope it’s a time loop! – Maggie Corbett
Just another day in a small town, and then you realize: you’ve had this day before. Stuck in a time loop, the adventurers must find the secrets of this town… because time might run out.
Lost Mines of Phandelver – Clara MacDow
Your friend and patron Gundren Rockseeker has found a long-lost secret in the mountains surrounding the town of Phandalin. He has hired you to escort his supplies to the town, but a discovery this important is sure to make him a few enemies. How far will you go to help a friend in need?
Red Dragons Tale (one shot series) – Aoife Weischedel
In honor of D&D’s 50th anniversary, Lego released a set called the Red Dragon’s Tale. Four adventurers (Dwarf Cleric, Elf Wizard, Gnome Fighter, and Orc Rogue) arrive at the Inn Plain Sight tavern to find it abandoned, except for the new proprietor Merry Rumwell. Your mission, if you choose to accept it, is to figure out what has happened here, where a missing cat has gone, and what those suspicious burn marks on the neighboring tower could possibly be.