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About the Forge System

The Forge System came to exist after many conversations with friends and family about other systems, their benefits and drawbacks. It was noted during these conversations that the class-based structure of so many other systems made it difficult for players who came into the game with a pre-set character concept that did not fit into the classes easily. For a couple years, these discussions remained just that until there came a point when a final conversation started the creation of this system. It has gone through so many edits, from magic rules that mimicked the Slayersd20 system to a far more complicated traits section that divided traits into features and talents. The system is still a work in progress that is being added to daily and continues to be playtested.


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Navigating this Website

Use the menu to navigate between the pages. For quick reference, the following lists the purpose of each page.

Some pages will indicate if there are extras for the fantasy or steampunk versions of the system. If there is no such distinction, then it is assumed the information is the part of the basic structure of the system.


Acknowledgements

Thank you to Abby Walker whose idea to remove the class-based structure sparked the beginning of this system.

Thank you to Payton D Cooke, Amanda Hufford, Bethany Powell, and Lars Thalian Morstad for your contributions to and recommendations for the system.

A special thank you to Olivia White for your continual support through the playtest of this system.

And, thank you to everyone else who is helping to play test this system!