About the Forge System
The Forge System came to exist after many conversations with friends and family about other systems, their benefits and drawbacks. It was noted during these conversations that the class-based structure of so many other systems made it difficult for players who came into the game with a pre-set character concept that did not fit into the classes easily. For a couple years, these discussions remained just that until there came a point when a final conversation started the creation of this system. It has gone through so many edits, from magic rules that mimicked the Slayersd20 system to a far more complicated traits section that divided traits into features and talents. The system is still a work in progress that is being added to daily and continues to be playtested.
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Navigating this Website
Use the menu to navigate between the pages. For quick reference, the following lists the purpose of each page.
- Home: History of the system
- Updates Log: Running record of changes and edits
- Feedback: Forms for submitting suggestions, recommendations, and edits
- Basics: A quick introduction to this system and tabletop gaming, includes resources for character creation. The chapters of this section are:
- Character Stats: Step by step guide to creating characters
- Character Sheet: Overview of the character sheet
- Heritage: An overview of character heritage. The chapters of this section are:
- Aspects: Full list of character aspects that represent their cultural or genetic abilities
- Aspects by Subject: Cross section of aspects by character sheet subjects
- Aspects by Tags: Cross section of aspects by their tags
- Aspects by Themes: Cross section of aspects by themed categories
- Traits: An overview of character traits. The chapters of this section are:
- Traits: Full list of character traits that represent their trained abilities
- Traits by Subject: Cross section of traits by character sheet subjects
- Traits by Major Abilities: Cross section of traits by main prerequisite sections
- Traits by Tags: Cross section of traits by their tags
- Traits by Battle Roles: Cross section by classic encounter roles
- Traits by Other Categories: Cross section by miscellaneous categories
- Skills: An overview and list of skills. The five chapters of this section are:
- Basic Skills: Entries for each of the basic skills and their uses
- Fantasy Skills: Entries for each of the fantasy skills and their uses
- Steampunk Skills: Entries for each of the steampunk skills and their uses
- Skill Rules: Overview of the skill rules and how to use skills
- Beyond the Skill Basics: Expansion on skill rules focused on crafting and earning an income
- Equipment: An overview of equipment. The chapters of this section are:
- Advanced Equipment Search
- Basic Equipment: Core items in the system
- Fantasy Equipment: Items added with the Fantasy Extension
- Steampunk Equipment: Items added with the Steampunk Extension (under construction)
- Downtime Living
- Equipment Rules: Overview of the equipment rules
- Magic: An overview of spells (Fantasy Extension). The chapters of this section are:
- Learning Spells: Overview of the rules around learning and gaining new spells
- Casting Spells: Overview of the rules around casting spells
- Full Spell Lists: Full list of spells, also cross sectioned by source, that a character can cast
- Extra Spell Rules: More about spellcasting, including spell permanency and tags
- Domain Powers: List and entries for domain powers
- Summoning Lists: Lists for summoning creatures
- Play: An overview of rules for during game play. The chapters of this section are:
- Modes of Play: Structure for the three basic types of game play
- Common Rules: Frequently referenced rules, including senses, dying, resting, healing, and conditions
- Bonuses, DCs, and Defenses: Explanations of common bonuses, flat DCs, critical hits, and more
- Extra Basics: Additional rules, including alignment, diseases, areas of effects, languages, and sizes
- Special Environments: Specialized rules for dangerous environments
- Player: Information and resources for players. The chapters of this section are:
- Animal Companions, Familiars, and Mounts: Information about animal sidekicks
- Player Rules: Extra documents and reference pages
- Character Analysis: Breakdown of the average character statistics
- Game Master: Information and resources for game masters.
- Additions: New information for game rules. The chapters of this section are:
- Mods: Limiting rule additions based on world or game play
- Mod Creation Rules: How to create a mod for the system
- Campaigns: Information and resources for specific campaigns
- Removed: Content that has been removed which remains for inspiration
- Mods: Limiting rule additions based on world or game play
- External: Worlds, licenses, and other external resources
Some pages will indicate if there are extras for the fantasy or steampunk versions of the system. If there is no such distinction, then it is assumed the information is the part of the basic structure of the system.
Acknowledgements
Thank you to Abby Walker whose idea to remove the class-based structure sparked the beginning of this system.
Thank you to Payton D Cooke, Amanda Hufford, Bethany Powell, and Lars Thalian Morstad for your contributions to and recommendations for the system.
A special thank you to Olivia White for your continual support through the playtest of this system.
And, thank you to everyone else who is helping to play test this system!