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Domain Powers

Domain Powers are gained through the Domains trait. The following gives an overview of each of the powers before a more in-depth description. Powers entries are read the same as Spell entries, see Casting Spells, for more about reading entries.

Spell NameCasting ActionsDescriptionSchoolTags
Acquisitive Fortune10 min.; M, S, VGrant advantage on critically failed Lore checksDivinationFortune
Agile FeetFree; SGain Accelerated 5 and ignore difficult terrainTransmutation
Artistic Flourish10 min.; M, S, VIncrease the quality of an object temporarilyTransmutation
Athletic Exploit1; SIgnore skill and Speed penalties from armorTransmutation
Bit of Luck1 R; SGrant +5 Insight bonus to change a failed skill check to a successDivinationFortune
Blind Ambition2; S, VCause a creature to value its own ambition over all elseEnchantmentEmotion, Psychic
Captivating Adoration2; S, VInflict the Fascinated conditionEnchantmentEmotion, Psychic
Charming Smile (D)1; SUse the Charm spellEnchantmentEmotion, Psychic
Commanding Lash1; VUse the Command spell in reaction to a successful Strike actionEnchantmentPsychic
Competitive Edge1; S or VGain advantage on a check that has a DC which is 11 or higher than your bonusEnchantmentEmotion, Psychic
Darkened Eyes2; S, VRemove a creature’s vision abilitiesEnchantmentDarkness
Dazzling Flash2; M, SInflict the Dazzled condition to creatures in an areaEvocationLight
Death’s Call1 R; VGain temporary Hit Points as a reaction to reducing an enemy to 0 Hit PointsNecromancy
Delusional Pride2; S, VInflict disadvantage to retrying checks and remove bonuses after failed attacksEnchantmentEmotion, Psychic
Destructive Aura2; S, VReduce all Resistances in an auraEvocation
Destructive Cry1 R; VDeal additional damage as a reaction to a successful StrikeEvocation
Divine VesselFree; SGrant advantage to saves with a spellEnchantment
Divine Ward1 R; SCause damage to be redirected from an ally to yourselfAbjuration
Downpour2; S, VCreate a magical downpour that inflicts the Concealed and Dazzled conditions and Resistance 10 against fire tags.EvocationWater
Dreaming Potential10 min.; M, S, VCause a creature to retrain a trait after 8 hours of sleepEnchantmentPsychic
Echoing Nightmare2; S, VUse the Echoing Nightmare spellEnchantmentEmotion, Psychic
Enduring Strength2; S, VGrant the Bolstered condition against the Fatigued condition for 24 hoursAbjuration
Enhance Victuals1 min.; M, S, VChange food and water into better fare that is one counteract against diseases and poisonsTransmutation
Fabricate2; S, VCreate a temporary objectConjuration
Face in the Crowd2; S, VGain the Concealed condition, advantage to avoid attention, and ignore difficult terrain while in a crowdIllusionVisual
Fire Ray2; S, VDeal fire damage with a Spell AttackEvocationFire
Flame Barrier1 R; VGrant Resistance against fire damage against a triggering effectAbjurationFire
Forced Quiet2; M, VCause a creature to be quieterAbjuration
Glimpse the Truth1; SGain the effects of a True Seeing spellDivination
Healer’s BlessingFree; SIncrease a healing effectNecromancy
Healing FontFree; SUse the Heal spell without expending limited sourcesNecromancy
Hurtling Stone1; SDeal bludgeoning damage with a Spell AttackEvocationEarth
Know the EnemyFree; SGain a Recall Knowledge action as a reaction to a successful Melee StrikeDivinationFortune
Localize Quake2; S, VInflict the Prone condition on a failed Reflex save to those around youTransmutationEarth
Lore Keeper’s FortuneFree; VGain advantage when you Seek or Recall KnowledgeDivinationFortune
Lucky Break1 R; VGain advantage as a reaction to failing an attack roll, saving throw, or skill checkDivinationFortune
Master’s Illusion2; M, VUse the Illusory Disguise spellIllusion
Money TalksFree; SChange the Material requirement for another of equal valueTransmutation
Moonbeam2; S, VDeal fire damage and inflict the Dazzled condition with a Spell AttackEvocationFire, Light
Moonlight Glow1; VCreate moonlight and gain advantage to Seek magical scriptsEvocationLight
Mystic Beacon1; SIncrease the effects of a damaging or healing abilityEvocation
Nature’s Bounty10 min.; M, S, VCreate water and foods to sustain creaturesConjurationPlant
Perfected Form1 R; SGain advantage against effects with the polymorph tag or the Petrified condition as a reaction to failing a saveAbjurationFortune
Perfected Mind2; S, VGain a new Will save against an effectAbjuration
Prepare for Battle1 min.; M, S, VGain or grant better initiativeEnchantmentPsychic
Protective Aura3; M, S, VGrant Resistance to all damage in an auraAbjuration
Pushing Gust1; SCause a creature to be pushed 5 feet away on a failed Fortitude saveConjurationAir
Read Fate10 min.; M, S, VDetermine something about a creature’s futureDivinationPrediction
Retributive Pain1 R; SDeal damage on a failed Fortitude save to a creature which just dealt damage to youAbjurationPsychic
Safeguard Secret1 min.; S, VGrant advantage to creatures to protect certain informationAbjurationPsychic
Savor the Sting2; S, VDeal psychic damage with a Spell Attack and inflict the Sick condition and Persistent Damage on a failed Will saveEnchantmentPsychic
Skin of Thorns2; S, VCause your skin to deal piercing damageTransmutationMorph
Soothing Words2; S, VDispel an effect with the psychic tagEnchantmentEmotion, Psychic
Sudden ShiftFree; STake a Step as a reaction to a missed Melee Strike against youAbjurationMove
Sweet Dreams1 min.; M, S, VGrant advantage against magic targeting a creature’s sleep and heals extra Hit PointsEnchantmentPsychic
Take Its Course2; S, VCause a disease or poison to progress to the next saving throwNecromancy
Tempt FateFree; SCause a successful save to become a critical success and a failed save to become a critical failureDivinationFortune, Misfortune
Tidal Surge1; SCause a creature to move 5 feet on a failed Fortitude saveEvocationWater
Touch of Obedience1; SInflict the Stupefied condition with a Spell AttackEnchantmentPsychic
Touch of Shadows1; SInflict the Dazzled condition with a Spell AttackEvocationShadow
Touch of Undeath1; SDeal negative damage with a Spell Attack and reduce healing effects on the creatureNecromancyNegative
Undead’s BaneFree; VDeal additional damage with the Heal spellNecromancy
Unimpeded StrideFree; SGain an ability to ignore the Entangled and Hampered condition and difficult terrainTransmutation
Unity1 R; VGrant allies use of your save bonus instead of theirsAbjurationFortune
Unlife’s BlessingFree; SIncrease the Harm spell’s effectsNecromancy
Veil of Confidence2; S, VGain bonuses against the Frightened conditionEnchantmentPsychic
Waking Nightmare1; SInflict penalties on a failed Will saveDivinationPsychic
Walk on Air1; SUse the Air Walk spell for your turnConjurationAir
Wanderer’s Guide1 min.; M, S, VGrant an ability to ignore difficult terrain while on route to a specified locationDivination
Watching the Watchers1 min.; M, S, VGain knowledge of local law enforcement activityDivinationDetection
Weapon Surge1; SGain an additional damage die on your next Strike actionEvocation
Word of Freedom2; S, VRemove the Grabbed condition or suppress the Confused, Entangled, Frightened, or Paralyzed conditionsEnchantmentPsychic
Word of Truth1; VCreate a glowing symbol in response to a statement you make if you believe it to be trueDivination