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Primal Spell List

This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four lists by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.

All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that means the following:

  • C means the spell requires a concentration action each round to maintain.
  • C+ means the spell has an optional concentration each round to alter the effects of the spell.
  • D means the spell can be dismissed.
  • H means the spell has new options when heightened by casting with a higher level spell slot.
  • *  means there are caveats that are detailed in the spell entry.

Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.

  • 1, 2, 3 without any abbreviation before the semicolon, except a ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
  • R directly after a number means the spell uses reactions, though it can also be used as an action.
  • rd. means the spell requires the listed number rounds to complete the casting.
  • min. means the spell requires the listed number of minutes to complete the casting.
  • hr. means the spell requires the listed number of hours to complete the casting.
  • M means a Material Casting Action.
  • S means a Somatic Casting Action.
  • V means a Verbal Casting Action.

All spells then have a descript which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.

Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.


All Cantrips

Spell NameCasting ActionsDescriptionSourcesSchoolTags
Acid Splash2; S, VDeal acid damage with a Spell AttackAllEvocationAcid
Bleed2; S, VIncrease a creature’s Dying creature by 1A, D, PNecromancyNegative
Control Flames (D*)1; VManipulate flames’ colors, shape, or sizeAllTransmutationFire
Dancing Lights (C+)2; S, VCreate four floating lightsA, O, PEvocationLight
Detect Magic (H)2; S, VDetermine the presence or absence of magic in an areaAllDivinationDetection
Disrupt Undead2; S, VDeal positive damage on a failed Fortitude saveD, PNecromancyPositive
Druid Craft (C)2; S, VCreate flames, plant growth, sensory effects, or weatherP[see text]
Electric Arc2; S, VDeal electricity damage on a failed Reflex saveAllEvocationElectricity
Guidance (D, H)2; S, VGrant advantage to an allyD, O, PDivination
Know Direction (H)2; S, VDetermine which direction is northD, O, PDivinationDetection
Light (D, H)2; S, VCause an object to glow with lightAllEvocation, IllusionLight
Prestidigitation (C)2; S, VCreate various minor magical effectsAll[see text]
Produce Flame2; S, VDeal fire damage with a Spell AttackAllEvocationFire
Ray of Frost2; S, VDeal cold damage with a Spell AttackAllEvocationCold
Read Aura (H)10 min.; S, VDetermine if an object is magicalAllDivinationDetection
Sigil (H)2; S, VCreate a symbol on an object or creatureAllTransmutation
Stabilize2; S, VDecrease a creature’s Dying value by 1D, PNecromancyHealing, Positive
Tanglefoot2; S, VInflict the Entangled condition with a Spell AttackA, PConjurationPlant
Thunder Clap1; SDeal sonic damage on a failed Fortitude save in an auraAllEvocationAuditory
Virtue2; S, VGrant temporary hit pointsD, PNecromancy, Transmutation

All Level 1 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Absorb Elements (D)1 R; SDecrease damage with acid, cold, electricity, fire tagsA, PAbjuration
Air Bubble (D)1 R; VCreate a bubble of air around a creature’s headA, D, PAbjuration, ConjurationAir
Alarm (H)10 min.; M, S, VCreate a magical alarm to guard an areaAllAbjuration[see text]
Ant Haul2; S, VIncrease a creature’s carrying capacityA, PTransmutation
Beast Bond (C)1; SCreate a telepathic link with an animalA, PDivinationMental
Burning Hands2; S, VDeal fire damage with a Spell Attack in an areaA, PEvocationFire
Create Water (H)2; S, VCreate waterA, D, PConjurationWater
Detect Poison (H)2; S, VDetermine the presence or absence of poisonD, PDivinationDetection
Detection (H)2; S, VDetermine the presence or absence of creatures with certain tagsAllDivinationDetection
Endure Elements (H)10 min.; S, VGrant protection against severe temperaturesA, D, PAbjuration
Fear (H)2; S, VInflict the Frightened condition on a failed Will saveAllEnchantmentEmotion, Fear, Psychic
Feather Fall (D, H)1 R; VCause a creature to safely slow its fallA, PAbjuration
Fleet Step (D)2; S, VGain the Accelerated 30 conditionA, PTransmutationMove
Goodberry (H)2; S, VCause berries to become full meals and heal hit pointsPTransmutationHealing, Plant
Grease (D)2; S, VCreate grease over an object or areaA, PConjuration
Gust of Wind2; S, VCreate winds with various effectsA, PConjuration, EvocationAir
Harm1+; S+Deal negative damage to a living creature or heal a creature with the Undead tagAllNecromancyNegative
Heal1+; S+Deal positive damage to a creature with the Undead tag or heal a living creatureD, PNecromancyPositive
Hide (D)2; S, VGrant a creature abilities to avoid the senses of certain creaturesD, O, PAbjuration
Hydraulic Torrent (H)2; S, VDeal bludgeoning damage and push a creature on a failed Reflex saveA, PEvocationWater
Jump (H)1; SGain an ability to jump extreme distancesPTransmutationMove
Longstrider (D, H)1; VGain the Accelerated 10 conditionA, PTransmutationMove
Magic Fang (D, H)2; S, VIncrease the damage of a creature’s unarmed weaponsPTransmutation
Mending (H)10 min.; S, VDecrease an object’s Dents or remove the Broken conditionAllTransmutation
Negate Aroma (H)2; S, VRemove a creatures’ scentA, PAbjuration
Pass without Trace (D, H)2; S, VManipulate your tracks to make it harder to follow youPAbjuration
Pest Form (C, H)2; S, VChange your form to that of a non-threating animalPTransmutationPolymorph
Phantom Steed (D, H)10 min.; S, VCreate a temporary, magical horse to rideA, O, PConjuration
Pox2; S, VInflict Pox on a failed Fortitude SaveA, PNecromancyDisease
Purify Food and Drink2; S, VRemove poisons from food and drinkD, PNecromancy
Shocking Grasp2; S, VDeal electricity damage with a Spell AttackA, PEvocationElectricity
Spider Sting2; S, VDeal piercing damage and inflict Spider Venom on a failed Fortitude saveA, PNecromancyPoison
Summon Nature’s Ally (C, H)3; M, S, VCreate a creature under your commandPConjuration
Thunder Wave2; S, VDeal sonic damage and push creatures on a failed Fortitude save in an auraO, PEvocationAuditory
True Strike (D)1; VGain advantage to an attackAllDivinationFortune
Ventriloquism2; S, VCause your voice to come from another locationAllIllusionAuditory

All Level 2 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Acid Arrow2; S, VDeal acid damage with a Spell AttackA, PEvocationAcid
Aid (D)1; VGrant advantage on attacks and saves and temporary hit pointsD, O, PEnchantmentMental
Animal Form (C, H)2; S, VChange your form to that of an animalPTransmutationPolymorph
Animal Messenger1 min.; M, S, VSend an animal to a locationPEnchantmentMental
Barkskin (D, H)2; S, VGrant Resistance to bludgeoning and piercing damagePAbjurationPlant
Call Steed (D, H)1 hr; M, S, VGain a mount for the duration of the spellPConjuration
Charged Sphere (C+, D)2; S, VCreate a movable ball of electricity which deals electricity damage on a failed Reflex saveA, PEvocationElectricity
Continual Flame (D)2; M, SCreate a magical flame that does not consume oxygen, react to water, or generate heatAllEvocation, IllusionFire, Light
Create Food (H)10 min.; S, VCreate foodA, D, PConjuration
Darkness (H)3; M, S, VCreate darkness in an areaAllEvocationDarkness
Darkvision (H)2; S, VGain dark visionAllDivination
Deafness2; S, VInflict the Deafened condition on a failed Fortitude saveAllNecromancy
Enhance Ability (C, H)2; S, VGrant advantage on certain rollsAllTransmutation
Enlarge Object (D, H)2; S, VCause an object to increase in mass and volumeA, PTransmutationPolymorph
Enlarge Person (C, H)2; S, VCause a creature to grow one size largerA, PTransmutationPolymorph
Entangle2; S, VCause plants to Entangle creatures on a failed Reflex save in an areaPTransmutationPlant
Erode2; S, VCause earth to soften in an areaPTransmutationEarth
Faerie Fire2; S, VCauses creatures in an area to be outlined in colorD, O, PEvocation, IllusionFire, Light
Flaming Sphere (C+, D)2; S, VCreate a movable ball of fire which deals fire damage on a failed Reflex saveA, PEvocationFire
Freezing Sphere (C+, D)2; S, VCreate a movable ball of ice which deals cold damage on a failed Fortitude saveA, PEvocationCold
Gentle Repose (H)2; S, VPrevents a corpse from decayingAllNecromancy
Misty Step (H)1; VCause yourself to teleport to a nearby spaceA, O, PConjurationTeleportation
Obscuring Mist (D)3; M, S, VCreate a cloud which grants all creatures in an area the Concealed conditionA, PConjurationWater
Pyrotechnics2; S, VCreate fireworks or a smoke cloudA, PTransmutationFire
Remove Fear (H)2; S, VRemove an effect with the fear tag from a creatureD, O, PEnchantmentHealing
Resist Energy (D, H)2; S, VGrant Resistance against certain damageAllAbjuration
Restoration (H)10 min.; S, VCause a condition or toxin to have less impactD, PNecromancyHealing
Restore Sense (H)2; S, VRemove an effect causing the Blinded or Deafened conditionD, O, PNecromancyHealing
Shape Wood2; S, VManipulate the shape of woodPTransmutationPlant
Shatter1; S, VCauses objects to break and deal sonic damage on a failed Fortitude save in an areaAllEvocationAuditory, Sonic
Shrink Object (D, H)2; S, VCauses an object to decrease in mass and volumeA, PTransmutationPolymorph
Shrink Person (C, H)2; S, VCauses a creature to decrease one sizeA, PTransmutationPolymorph
Sky Writing (H)2; S, VCause clouds to form wordsA, PTransmutationAir
Speak with Animals2; S, VGain an ability to converse with animalsPDivination
Spider Climb (D, H)2; S, VGrant a creature a Climb SpeedA, PTransmutationMove
Status (H)2; S, VDetermine the direction, distance, and condition of a creatureD, O, PDivinationDetection
Temper Metal2; S, VCause metal to melt or freezePTransmutation
Tree Shape (C)2; S, VChange your form to that of a treePTransmutationPolymorph
Vitriolic Sphere (C+, D)2; S, VCreate a movable ball of acid which deals acid damage on a failed Reflex saveA, PEvocationAcid
Water Breathing (H)1 min.; S, VGrants an ability to breathe underwaterD, PTransmutationMorph
Water Walk (H)2; S, VGrants an ability to walk on the surface of liquidsA, D, PTransmutation
Web (D, H)2; S, VCreates a web that impedes movement in an areaPConjuration

All Level 3 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Blindness2; S, VInflicts the Blinded condition on a failed Fortitude saveAllNecromancy
Dispel Magic (H)2 R; S, VRemove or suppress effects with the magical tagAllAbjuration
Earth Bind2; S, VCause a flying creature to fall on a failed Fortitude saveA, PTransmutation
Elemental Blade2; S, VCreate a magical blade made of fire, ice, stone, or windPConjuration, Evocation[see text]
Erupting Earth2; S, VDeal bludgeoning damage on a failed Reflex save in an areaA, PTransmutationEarth
Feet to Fins (H)2; S, VChange a creature’s feet to fins for a Swim SpeedA, PTransmutationMorph
Fireball (H)2; S, VDeal fire damage on a failed Reflex save in an areaA, PEvocationFire
Glyph of Warding (D, H)10 min.; M, S, VCreate a magical ward which releases a second spell when triggeredAllAbjuration
Haste (D, H)2; S, VGrant the Quick conditionA, O, PTransmutation
Ice Cube (H)2; S, VDeal cold damage on a failed Reflex save in an areaA, PEvocationCold
Insect Form (C, H)2; S, VChange your form to that of a giant insectPTransmutationPolymorph
Lightning Bolt2; S, VDeal electricity damage on a failed Reflex save in a lineA, PEvocationElectricity
Meld into Stone (D)2; S, VCauses you to merge into an adjacent stoneA, PTransmutationEarth
Neutralize Poison (H)2; S, VGrant counteracts against a poisonD, PNecromancyHealing
Nondetection10 min.; M, S, VPrevents effects with the detection, revelation, and scrying tags from target a creatureAllAbjuration
Quench2; S, VCause fires to extinguishPTransmutation
Remove Disease (H)10 min.; M, S, VGrant counteracts against a diseaseD, PNecromancyHealing
Searing Light2; S, VDeal fire damage with a Spell Attack and counteract areas of darknessD, PEvocationFire, Light
Slow (H)2; S, VInflicted the Slowed condition on a failed Fortitude saveA, O, PTransmutation
Snare (D)2; M, S, VCreate a magical trapPTransmutation
Spikes (H)2; S, VCause plants to become spiky and deal piercing damage on a failed Reflex save in an areaPTransmutationPlant [see text]
Stinking Cloud2; S, VCreate a cloud like Obscuring Mist which inflicts the Sick condition on a failed Fortitude save in an areaA, PConjurationWater
Wall of Sand (D)3; M, S, VCreate a wall of sand which grants the Concealed conditionA, PConjurationEarth
Wall of Thorns (D)3; M, S, VCreate a wall of thorny plants which deals piercing damage to creatures passing throughA, PConjuration, EvocationPlant
Wall of Wind (D)3; M, S, VCreate a wall of wind which prevents small, ranged attacksA, PConjurationAir

All Level 4 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Aerial Form (C, H)2; S, VChange your form to that of a flying creaturePTransmutationPolymorph
Air Walk2; S, VGrant a creature an ability to walk on airD, PTransmutation
Blight2; S, VDeal damage to a plantPNecromancyPlant
Contagion (H)2; S, VInflict a disease on a creatureAllNecromancyDisease
Creation (H)1 min.; M, S, VCreate a temporary, simple objectA, PConjuration
Dinosaur Form (C, H)2; S, VChange your form to that of a dinosaurPTransmutationPolymorph
Find the Path (H)3 rd.; S, VDetermine the shortest path to a locationAllDivination
Fire Shield (D, H)2; S, VGain a limited aura of fireA, PEvocationFire
Fly (D, H)2; S, VGrant a Fly SpeedA, O, PTransmutationMove
Freedom of Movement (D)2; S, VCause a creature to ignore effects which penalize movementA, D, PAbjuration
Gaseous Form (C)2; S, VChange your form to that of a cloudA, O, PTransmutationPolymorph
Ice Storm (D, H)2; S, VCreates a storm which deals cold damage on a failed Reflex save in an areaA, PConjurationCold
Mnemonic Enhancer10 min.; M, S, VRestore previously used spell slotsAllTransmutation
Reincarnate10 min.; M, S, VCreate a new body for a recently Dead creatureD, O, PTransmutation
Repel2; S, VCause certain materials to be pushed away along a linePAbjuration
Repulsion (H)2; S, VCause certain creatures to be unable to move closer to youA, D, PAbjurationMental
Shape Stone2; S, VManipulate the shape of stoneA, PTransmutationEarth
Solid Fog3; M, S, VCreate a cloud like Obscuring Mist which counts as difficult terrainA, PConjurationWater
Speak with Plants2; S, VGain an ability to converse with plantsPDivinationPlants
Spell Immunity (D, H)2; S, VGrant a creature immunity to a specific spellAllAbjuration
Stoneskin (H)2; S, VGrant Resistance against bludgeoning, piercing, and slashing damageA, PAbjuration
Wall of Fire (D)3; M, S, VCreate a wall of fire with deals fire damage to creatures passing throughA, PConjuration, EvocationFire
Weapon Storm2; S, VCause a weapon to multiply and deal damage on a failed Reflex saveA, PConjuration, Evocation

All Level 5 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Animate Plants (C)2; S, VCause plants to become Animated Objects under your controlPTransmutationPlants
Atonement1 hr; M, S, VRestore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignmentD, O, PAbjuration, Enchantment
Awaken24 hr; M, S, VGrant an animal or tree awarenessPTransmutation
Cloudkill3; M, S, VCreate a cloud like Obscuring Mist which deals poison damage on a failed Fortitude save in an areaPConjuration, NecromancyPoison
Cone of Cold2+; S, VDeal cold damage on a failed Reflex Save in an areaA, PEvocationCold
Control Water (C, H)2; S, VManipulate the flow, direction and height of waterA, PTransmutationWater
Control Winds (C, H)2; S, VManipulate the flow, direction, and strength of windA, PTransmutationAir
Death Ward2; S, VGrant a creature protection against the death and negative tags and the Enervated conditionD, O, PAbjuration
Elemental Form (C, H)2; S, VChange your form to that of an elementalA, PTransmutationPolymorph
Mariner’s Curse2; S, VInflict a permanent Sick condition on a failed Will saveA, O, PEnchantment, NecromancyCurse
Mind Cloud2; S, VCreate a cloud which inflicts the Stupefied condition on a failed Will saveA, O, PConjuration, EnchantmentMental
Moon Frenzy (C, H)2; S, VGrant creatures benefits of the untamed wildernessPTransmutationMorph
Passwall (D, H)2; S, VCreate a tunnel through an areaA, PConjuration, TransmutationEarth
Plant Form (C, H)2; S, VChange your form to that of a plantPTransmutationPlant, Polymorph
Spell Staff (D, H)1 min+; M, S, VCause a wooden object to store a spell for later usePTransmutation
Swift Quiver1; SCause a quiver to produce an endless supply of ammunitionPTransmutation
Tangling Creepers (C+)3; M, S, VCause vines to cover an area and use them to inflict the Immobile condition with a Spell AttackPConjurationPlant
Transmute (H)2; S, VChange an earth-based material with various effectsA, PTransmutationEarth
Tree Stride1 min.; M, S, VCause yourself to teleport between treesPConjurationTeleportation
Wall of Ice (D, H)3; M, S, VCreate a wall of ice which deals cold damage to creatures passing throughA, PConjuration, EvocationCold, Water
Wall of Stone (D, H)3; M, S, VCreate a wall of stone which blocks physical affectsA, PConjurationEarth

All Level 6 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Acid Fog (D)3; M, S, VCreate a cloud like Obscuring Mist which deals acid damageA, PConjurationAcid
Baleful Polymorph (H)2; S, VChange a creature’s form to that of a harmless animalA, PTransmutationPolymorph
Bones of the Earth (H)2; S, VCause pillars of earth to rise from the groundPTransmutationEarth
Chain Lightning2; S, VDeal electricity damage on a failed Reflex save multiple creaturesA, PEvocationElectricity
Dragon Form (C, H)2; S, VChange your form to that of a dragonA, PTransmutationPolymorph
Druid Grove10 min.; M, S, VCause spirits to protect an areaPAbjuration
Field of Life (D)2; S, VCreate an area that heals living creatures and deals positive damage to undead creaturesD, PNecromancyHealing, Positive
Fire Seeds (D)2; S, VCreate acorns that explode when thrownPConjuration, EvocationFire, Plant
Flesh to Stone2; S, VInflict the Slowed and Petrified condition on a failed Fortitude saveA, PTransmutationEarth
Investiture (C)2; S, VChange your body to benefit from an elemental powerA, O, PTransmutationMorph
Iron Wood (D, H)1 min.; M, SChange wood into iron woodPTransmutationEarth, Plant
Live Oak (D)10 min.; M, VCause a tree to become a treantPTransmutationPlant
Move Earth10 min.; S, V*Cause earth to move at your directionA, PTransmutationEarth
Primordial Ward (C)2; S, VGain a reaction granting immunity to certain tagsPAbjuration
Purple Worm Sting2; S, VDeal piercing damage and inflict Purple Worm Venom on a failed Fortitude saveA, PNecromancyPoison
Stone Tell2; S, VGain the ability to converse with rocksD, PDivinationEarth
Stone to Flesh2; S, VRestore Petrified creatures to lifeD, PTransmutationEarth
True Seeing1; SGain the ability to see the true of your surroundingsAllDivinationRevelation
Wall of Iron (D, H)3; M, S, VCreate a wall of iron which blocks physical effectsA, PConjurationEarth

All Level 7 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Control Plants (C+)2; S, VManipulate a creature with the plant tag to follow your commandsPTransmutationPlant
Control Weather (H)10 min.; M, S, VChange the weather in a large area around youA, PTransmutationAir, Water
Energy Aegis (H)1 min.; M, S, VGrant Resistance against acid, cold, electricity, fire, force, and sonic tagsAllAbjuration
Fiery Body (C, H)2; S, VChange your form to be wreathed in flamesA, PTransmutationFire, Polymorph
Finger of Death (H)2; S, VKill a creature if the damage brings a creature to 0 hpD, PNecromancyDeath
Instant Summons2; S, VCause an object with your Sigil to come to youAllConjuration
Leng’s Sting2; S, VDeal piercing damage on a failed Fortitude saveAllNecromancyPoison
Plane Shift10 min.; M, S, VSend creatures to another planeAllConjurationTeleportation
Punishing Winds (D)2; M, SCreate an area of violent air turbulation that pushes flying creatures downwardsPEvocationAir
Regenerate (D, H)2; S, VGrant Regeneration to a creatureD, PNecromancyPrimal
Reverse Gravity (C)3; M, S, VCreate an area of revered gravityA, PEvocation, Transmutation
Sunbeam (D)2; S, VCreate beams of light which deal damage and inflict the Blinded condition on a failed Reflex savePEvocationLight, Visual
Unfettered Pack2; S, VGrant immunities to movement restrictionsPAbjuration
Volcanic Eruption2; S, VCreate a volcanic eruption which deals damage and inflicts conditionsPEvocationEarth, Fire
Word of Recall (D)10 min.; M, S, V; 1 min.; VCreate a pre-made teleportation that you can cast quickly at a later timeD, O, PConjurationTeleportation

All Level 8 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Earthquake (H)2; S, VCause the ground to shake with various effectsPEvocation, TransmutationEarth
Fire Storm2; S, VCreate areas of fire which deal fire damageA, PEvocationFire
Horrid Wilting2; S, VDeal negative damage by pulling moisture from creature’s bodiesA, PNecromancyNegative
Incendiary Cloud (C+, D)3; M, S, VCreate a cloud like Obscuring Mist which deals fire damage and moves as you directPConjurationFire
Moment of Renewal2; S, VRestore 7 days of healthD, PNecromancyHealing
Monstrosity Form (C)2; S, VChange your form to that of a legendary creatureA, PTransmutationPolymorph
Polar Ray2; S, VDeal cold damage and the Drained condition with a Spell AttackA, PEvocationCold
Tsunami (C)3; M, S, VCreate a wall of water which deals bludgeoning damage and drags creatures with itPConjurationWater
Whirlwind (C+, D)3; M, S, VCreate a area of spinning wind that deals bludgeoning damage and moves at your commandPEvocationAir
Wind Walk (C+)10 min.; M, S, VCause yourself and others to turn to clouds and be carried along the wind as your directD, PTransmutationAir

All Level 9 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Disjunction (H)2; S, VCause a magical item to lose be deactivatedA, PAbjuration
Implosion (C, H)3; M, S, VDeal 150 damage to a creature each turnA, PEvocation
Massacre (H)2; S, VDeal damage along a line which returns along that line if it does not kill a creatureA, D, PNecromancyDeath, Negative
Meteor Swarm2; S, VCreate meteors to deal bludgeoning and fire damage in multiple areasA, PEvocationFire
Nature’s Enmity2; S, VCause the natural world to attack creaturesPEnchantment
Overwhelming Presence2; S, VManipulate others to pay you tributeD, PEnchantmentAuditory, Psychic, Visual
Shape Change (C)2; S, VChange your form to that of another spell of Level 7 or lower with the polymorphA, PTransmutationPolymorph
Storm of Vengeance (C+, H)3; M, S, VCreate a storm with various affects that you can change as directedPConjuration, EvocationAir, Electricity, Water

All Level 10 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Cataclysm2; S, VDeal acid, bludgeoning, cold, electricity, and fire damage as catastrophic events collideA, PEvocationAcid, Cold, Earth, Electricity, Fire
Nature Incarnate (C)2; S, VChange your form to that of an avatar of naturePTransmutationPolymorph
Primal Herd (C)2; S, VChange yourself and others’ forms to that of MammothsPTransmutationPolymorph
Primal Phenomenon3; M, S, VDuplicate a lower level spell or create a new magical effectPDivination