Skip to content

Spell: Moon Frenzy ~ Level 5

magical, morph, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: up to 5 willing creatures
  • Duration: 1 minute per Proficiency Score (C)

A feral aspect overcomes the targets, making them tough and savage. Targets gain 40 temporary Hit Points, are Accelerated 10, and gain Weakness to silver. They also grow vicious fangs and claws, both of which are attacks with the unarmed tag with which the targets become proficiency with. The fangs deal a number of d8s piercing damage equal to half your Proficiency Score and the claws deal a number of d6s slashing damage equal to half your Proficiency Score. Both attacks have the agile and finesse tag. On a critical hit with one of these weapons, the target of the attack takes a number of d4s Persistent Damage equal to a quarter of your Proficiency Score. The targets cannot spend actions with the concentration tag unless those actions are through the Rage trait. Seek actions are the only exception to this during the spell’s duration.

If a target is in the light of a full moon, they also grow by one size if they were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet.

A creature can attempt to end the spell’s effect on themself by spending an action and attempting a Will save against your Spell DC. Moon Frenzy is on the Primal Spell List.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (7, 9), the temporary Hit Points increase by 20.

Level 7 or 8 Spell Slot. Increase the temporary Hit Points to 60.

Level 9 Spell Slot and higher. Increase the temporary Hit Points to 80.