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Occult Spell List

This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four lists by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.

All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that means the following:

  • C means the spell requires a concentration action each round to maintain.
  • C+ means the spell has an optional concentration each round to alter the effects of the spell.
  • D means the spell can be dismissed.
  • H means the spell has new options when heightened by casting with a higher level spell slot.
  • *  means there are caveats that are detailed in the spell entry.

Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.

  • 1, 2, 3 without any abbreviation before the semicolon, except a ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
  • R directly after a number means the spell uses reactions, though it can also be used as an action.
  • rd. means the spell requires the listed number rounds to complete the casting.
  • min. means the spell requires the listed number of minutes to complete the casting.
  • hr. means the spell requires the listed number of hours to complete the casting.
  • M means a Material Casting Action.
  • S means a Somatic Casting Action.
  • V means a Verbal Casting Action.

All spells then have a descript which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.

Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.


All Cantrips

Spell NameCasting ActionsDescriptionSourcesSchoolTags
Acid Splash2; S, VDeal acid damage with a Spell AttackAllEvocationAcid
Control Flames (D*)1; VManipulate flames’ colors, shape, or sizeAllTransmutationFire
Dancing Lights (C+)2; S, VCreate four floating lightsA, O, PEvocationLight
Daze2; S, VInflicted the Stunned condition on a failed Will saveD, OEnchantmentMental
Detect Magic (H)2; S, VDetermine the presence or absence of magic in an areaAllDivinationDetection
Eldritch Blast (H)2; S, VDeal force damage with a Spell AttackOEvocation
Electric Arc2; S, VDeal electricity damage on a failed Reflex saveAllEvocationElectricity
Forbidding Ward (D, H)2; S, VGrant a ward to ally guarding against an enemyD, OAbjuration
Ghost Sound (C, H)2; S, VCreate simple soundsA, OIllusionAuditory
Guidance (D, H)2; S, VGrant advantage to an allyD, O, PDivination
Know Direction (H)2; S, VDetermine which direction is northD, O, PDivinationDetection
Light (D, H)2; S, VCause an object to glow with lightAllEvocation, IllusionLight
Mage Hand (C+, D, H)2; S, VCreate a hand to move objectsA, OEvocation
Message (H)1; VSend a verbal message to a nearby creatureA, D, OIllusion, DivinationAuditory, Lingual
Prestidigitation (C)2; S, VCreate various minor magical effectsAll[see text]
Produce Flame2; S, VDeal fire damage with a Spell AttackAllEvocationFire
Ray of Frost2; S, VDeal cold damage with a Spell AttackAllEvocationCold
Read Aura (H)10 min.; S, VDetermine if an object is magicalAllDivinationDetection
Shield (D, H)1; VCreate a temporary, magical shieldA, D, OAbjurationForce
Sigil (H)2; S, VCreate a symbol on an object or creatureAllTransmutation
Telekinetic Projectile1; SDeal bludgeoning, piercing, or slashing damage with a Spell AttackA, OEvocation
Thunder Clap1; SDeal sonic damage on a failed Fortitude save in an auraAllEvocationAuditory
Vicious Mockery1; VDeal psychic damage on a failed Will saveOEnchantmentAuditory, Psychic

All Level 1 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Alarm (H)10 min.; M, S, VCreate a magical alarm to guard an areaAllAbjuration[see text]
Bane (C)2; S, VInflict disadvantage to enemies in an auraD, OEnchantmentMental
Bless (C)2; S, VGrant advantage to allies in an auraD, OEnchantmentMental
Charm (D, H)2; S, VManipulate a creature’s attitude towards youA, OEnchantmentEmotion, Psychic
Chromatic Orb2; S, VDeal damage of your choice with a Spell AttackA, OEvocation[see text]
Color Spray2; S, VInflict the Dazzled and Blinded condition on a failed Will save in an areaA, OIllusionVisual
Command (H)2; S, VManipulate a creature to follow a simple direction on a failed Will saveA, D, OEnchantmentAuditory, Lingual, Psychic
Detect Alignment (H)2; S, VDetermine the presence or absence of creatures with alignment aurasD, ODivinationDetection
Detection (H)2; S, VDetermine the presence or absence of creatures with certain tagsAllDivinationDetection
Entropic Shield (H)2; S, VGain shield to protect against Ranged AttacksA, D, OAbjuration
Erase2; S, VRemove writingA, OTransmutation
Fear (H)2; S, VInflict the Frightened condition on a failed Will saveAllEnchantmentEmotion, Fear, Psychic
Floating Disk (D, H)2; S, VCreate a floating surface of forceA, OConjurationForce
Grim Tendrils2; S, VDeal negative damage and Persistent Damage on a failed Fortitude save in a lineA, ONecromancyNegative
Harm1+; S+Deal negative damage to a living creature or heal a creature with the Undead tagAllNecromancyNegative
Hide (D)2; S, VGrant a creature abilities to avoid the senses of certain creaturesD, O, PAbjuration
Identify1; VGain advantage to Recall KnowledgeA, ODivination
Illusory Disguise (D, H)2; S, VManipulate your appearanceA, OIllusionVisual
Illusory Object (D, H)2; S, VManipulate an object’s appearanceA, OIllusionVisual
Lock (D, H)2; S, VCause a latch to become magically lockedA, OAbjuration
Mage Armor (D, H)2; S, VGain a Deflection bonus to AC and an Insight bonus to savesA, OAbjuration
Magic Aura (H)1 min.; M, S, VCause an object to register as magical or non-magicalA, OIllusion
Magic Missile (H)1+; V+Deal automatic force damageA, OEvocationForce
Magic Weapon (D, H)2; S, VCause a weapon to become magical and deal more damageA, D, OTransmutation
Mending (H)10 min.; S, VDecrease an object’s Dents or remove the Broken conditionAllTransmutation
Mindlink (H)2; S, VSend information to another creature in an instantODivinationMental
Phantom Pain2; S, VDeal nonlethal damage, psychic Persistent Damage, and the Sick 1 condition on a failed Will saveOIllusionMental, Nonlethal
Phantom Steed (D, H)10 min.; S, VCreate a temporary, magical horse to rideA, O, PConjuration
Protection (D, H)2; S, VGrant protection against attacks and effects of a certain alignmentD, OAbjuration
Ray of Enfeeblement2; S, VInflict the Enfeebled condition with a Spell AttackA, D, ONecromancy
Sanctuary (D)2; S, VGrant protection to a creature against attacksD, OAbjuration
Shillelagh (H)2; S, VCause a wood weapon to deal more damageD, OTransmutationPlant
Sleep (D, H)2; S, VInflict the Asleep condition on a failed Will saveA, OEnchantmentMental
Soothe2; S, VRestore hit points and grant an Insight bonus against effects with the psychic tagD, OEnchantment, NecromancyHealing, Psychic
Spirit Link (D, H)2; S, VCreate a healing link to another creatureD, ONecromancyHealing
Summon Creature (C, H)3; M, S, VCreate a creature under your commandA, D, OConjuration
Thunder Wave2; S, VDeal sonic damage and push creatures on a failed Fortitude save in an auraO, PEvocationAuditory
Touch of Fatigue2; S, VInflict the Fatigued condition with a Spell AttackA, ONecromancy
True Strike (D)1; VGain advantage to an attackAllDivinationFortune
Unseen Servant (C+)3; M, S, VCreate an invisible servant under your commandA, OConjuration
Ventriloquism2; S, VCause your voice to come from another locationAllIllusionAuditory

All Level 2 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Aid (D)1; VGrant advantage on attacks and saves and temporary hit pointsD, O, PEnchantmentMental
Augury10 min.; M, S, VDetermine the results of a impending course of actionD, ODivinationPrediction
Blur2; S, VGrant the Concealed conditionA, OIllusionVisual
Calm Emotions (C)2; S, VManipulate creatures to remain calm and prevent hostile actionsD, OEnchantmentEmotion, Psychic
Comprehend Languages (H)2; S, VGrant understanding of a languageA, ODivination
Continual Flame (D)2; M, SCreate a magical flame that does not consume oxygen, react to water, or generate heatAllEvocation, IllusionFire, Light
Darkness (H)3; M, S, VCreate darkness in an areaAllEvocationDarkness
Darkvision (H)2; S, VGain dark visionAllDivination
Deafness2; S, VInflict the Deafened condition on a failed Fortitude saveAllNecromancy
Death Knell2; S, VKill a Dying creature on a failed Will saveD, ONecromancyDeath
Echoing Nightmare2; S, VInflict the Confused condition on your or another depending on a Will saveOEnchantmentEmotion, Psychic
Enhance Ability (C, H)2; S, VGrant advantage on certain rollsAllTransmutation
Faerie Fire2; S, VCauses creatures in an area to be outlined in colorD, O, PEvocation, IllusionFire, Light
False Life (H)2; S, VGain temporary hit pointsA, ONecromancy
Gentle Repose (H)2; S, VPrevents a corpse from decayingAllNecromancy
Gift of the Gab1 R; VManipulates creatures’ memories to forget a moment of conversationA, OEnchantment
Hideous Laughter (C)2; S, VInflicts the Slowed condition on a failed Will saveOEnchantmentEmotion, Psychic
Humanoid Form (C, H)2; S, VChange your form to that of a humanoidA, OTransmutationPolymorph
Illusory Creature (C, H)2; S, VCreates an illusion of a creatureA, OIllusionVisual
Invisibility (D, H)2; M, SGrants the Invisible condition and an Insight bonus to StealthA, OIllusionVisual
Knock2; S, VCauses object to be easier to openA, OTransmutation
Magic Mouth (D)2; S, VCreate a message to trigger laterA, OIllusionAuditory, Visual
Mirror Image (D, H)2; S, VCreate illusions to avoid attacksA, OIllusionVisual
Misdirection (D)1 min.; S, VCause all auras of one creature to read as the auras of anotherA, OIllusion
Misty Step (H)1; VCause yourself to teleport to a nearby spaceA, O, PConjurationTeleportation
Paranoia (H)2; S, VCause a creature to treat others as a threatOIllusionMental
Ray of Exhaustion2; S, VInflict the Fatigued condition on a failed Fortitude saveA, ONecromancy
Remove Fear (H)2; S, VRemove an effect with the fear tag from a creatureD, O, PEnchantmentHealing
Resist Energy (D, H)2; S, VGrant Resistance against certain damageAllAbjuration
Restore Sense (H)2; S, VRemove an effect causing the Blinded or Deafened conditionD, O, PNecromancyHealing
See Invisibility (D, H) 2; S, VGain an ability to see those with the Invisible conditionA, D, ODivinationRevelation
Shatter1; S, VCauses objects to break and deal sonic damage on a failed Fortitude save in an areaAllEvocationAuditory, Sonic
Silence (C, H)2; S, VPrevent a creature from making soundA, OIllusion
Sound Burst2; S, VDeal sonic damage on a failed Fortitude save in an areaOEvocationAuditory, Sonic
Spiritual Weapon (C)2; S, VCreate a weapon of forceD, OConjuration, EvocationForce
Status (H)2; S, VDetermine the direction, distance, and condition of a creatureD, O, PDivinationDetection
Telekinetic Maneuver1; SInflict a combat maneuver with a Spell AttackA, OEvocationForce
Touch of Idiocy2; S, VInflict the Stupefied condition with a Spell AttackA, OEnchantmentMental
Undetectable Alignment1 min.; M, S, VPrevents a creature’s alignment from being divinedD, OAbjuration

All Level 3 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Bind Undead2; S, VCause an Undead creature to follow your commandsD, ONecromancy
Blindness2; S, VInflicts the Blinded condition on a failed Fortitude saveAllNecromancy
Clairaudience (D, H)10 min.; M, S, VCreate an invisible ear at a location to hear throughA, ODivinationScrying
Clairvoyance (D, H)10 min.; M, S, VCreate an invisible eye at a location to see throughA, ODivinationScrying
Dispel Magic (H)2 R; S, VRemove or suppress effects with the magical tagAllAbjuration
Displacement (D)2; S, VCauses a creature to appear slightly off where they areA, OIllusionVisual
Dream Message (D, H)10 min.; S, VSend a message to a creature in their dreamsA, D, ODivination, EnchantmentMental
Enthrall (C)2; S, VInflict the Fascinated condition on a failed Will save to all creatures within hearingA, OEnchantmentAuditory, Emotion
Ghostly Weapon (D)2; S, VCauses a weapon to affect incorporeal creaturesA, OTransmutation
Glibness2; S, VGain advantage using DeceptionOEnchantment, Transmutation
Glyph of Warding (D, H)10 min.; M, S, VCreate a magical ward which releases a second spell when triggeredAllAbjuration
Haste (D, H)2; S, VGrant the Quick conditionA, O, PTransmutation
Heroism (C, H)2; S, VGrant advantage to attacks, saves, and skillsD, OEnchantmentMental
Hyper Cognition1; VGain up to ten Recall Knowledge actions instantlyODivination
Hypnotic Pattern (C)2; M, SCreate colors with the Dazzled condition and inflict the Fascinated condition on a failed Will saveA, OIllusionVisual
Illusory Script (D, H)1 min.; SCreate magically hidden writingA, OIllusionMental, Visual
Invisibility Sphere (D, H)2; M, SCreate an aura which grants the benefits of an Invisibility SpellA, OIllusionVisual
Invisibility Purge2; S, VRemove the Concealed, Sensed, and Invisible conditions in an auraD, ODivinationRevelation
Levitate (D)2; S, VCause a creature or object to float up and down in the airA, OTransmutation
Locate (C, H)10 min.; M, S, VDetermine the direction of an objectA, D, ODivinationDetection
Mind Reading2; S, VDetermine the surface thoughts of a creatureA, ODivinationDetection, Psychic
Nondetection10 min.; M, S, VPrevents effects with the detection, revelation, and scrying tags from target a creatureAllAbjuration
Paralyze (H)2; S, VInflict the Paralyzed condition on a failed Will saveA, OEnchantmentMental
Slow (H)2; S, VInflicted the Slowed condition on a failed Fortitude saveA, O, PTransmutation
Tiny Hut (D)2; S, VCreate a sphere of force which protects against weatherA, OConjurationForce
Vampiric Touch2; S, VDeal negative damage with a Spell AttackA, D, ONecromancyNegative
Zone of Silence (D)2; S, VCreate an aura which sound cannot pass throughOIllusionAuditory
Zone of Truth (D)2; S, VCreate an area which imparts disadvantage to DeceptionD, OEnchantmentMental

All Level 4 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Bestow Curse2; S, VInflict a curse on a creatureA, D, ONecromancyCurse
Blink (C+, D)2; S, VCause a creature to teleport rapidly between planesA, OConjurationTeleportation
Confusion (H)2; S, VInflict the Confused condition on a failed Will saveOEnchantmentEmotion, Psychic
Contagion (H)2; S, VInflict a disease on a creatureAllNecromancyDisease
Detect Scrying (H)2; S, VDetermine the presence or absence of effects with the scrying tagA, ODivinationDetection
Dimension Door (H)2; S, VCause yourself and a creature to teleport to a nearby locationA, OConjurationTeleportation
Dimensional Anchor2; S, VPrevent effects with the teleportation tag affecting a creatureA, D, OAbjuration
Discern Lies2; S, VGain advantage on InsightD, ODivinationMental, Revelation
Divination (H)10 min.; M, S, VDetermine information in response to a questionA, D, ODivinationPrediction
Enervation2; S, VInflict the Enervated condition on a failed Fortitude saveA, D, ONecromancyNegative
Find the Path (H)3 rd.; S, VDetermine the shortest path to a locationAllDivination
Fly (D, H)2; S, VGrant a Fly SpeedA, O, PTransmutationMove
Gaseous Form (C)2; S, VChange your form to that of a cloudA, O, PTransmutationPolymorph
Globe of Invulnerability (D, H)2; S, VCreate an aura which removes magicA, D, OAbjuration
Hallucinatory Terrain (H)10 min.; M, S, VCreates an illusion of an environmentA, OIllusionAuditory, Visual
Illusory Wall2; S, VCreates an illusion of a simple architectural structureA, OIllusionVisual
Mnemonic Enhancer10 min.; M, S, VRestore previously used spell slotsAllTransmutation
Modify Memory (C+, H)2; S, VManipulate the memories of a creatureODivinationMental
Nightmare (D)10 min.; M, S, VSend nightmares to a creature and inflict the Fatigued condition on a failed Will saveA, OIllusionMental
Outcast’s Curse2; S, VInflict disadvantage to Deception, Diplomacy, Intimidation, and PerformanceA, D, OEnchantmentCurse, Psychic, Misfortune
Phantasmal Killer2; S, VDeal psychic damage and inflict the Frightened condition on a failed Will saveA, OIllusionDeath, Emotion, Fear, Psychic
Private Sanctum10 min.; M, S, VCreate an area that cannot be viewed from the outsideA, OAbjuration
Read Omens10 min.; M, S, VDetermine information related to an upcoming situationD, ODivinationPrediction
Reincarnate10 min.; M, S, VCreate a new body for a recently Dead creatureD, O, PTransmutation
Remove Curse (H)10 min.; M, S, VGrants counteracts against a curseD, ONecromancyHealing
Resilient Sphere (C, H)2; S, VCreate a sphere of force around a creatureA, D, OAbjurationForce
Shout1; VDeal sonic damage and inflict the Deafened condition on a failed Fortitude save in an areaA, OEvocationAuditory
Spell Immunity (D, H)2; S, VGrant a creature immunity to a specific spellAllAbjuration
Suggestion (H)2; S, VManipulate a creature to follow a direction on a failed Will saveA, OEnchantmentLingual, Psychic
Telepathy (H)2; M, SCreate psychic communicationA, ODivinationLingual, Psychic
Veil (D, H)2; S, VManipulate creatures’ appearancesA, OIllusionVisual

All Level 5 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Animate Object (C)2; S, VCause objects to become Animated Objects under your commandA, OTransmutation
Atonement1 hr; M, S, VRestore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignmentD, O, PAbjuration, Enchantment
Banishment (H)2+; S, VSend a creature back to its home planeD, OAbjuration, Conjuration
Chromatic Wall (D, H)3; M, S, VCreate a wall of colors with various effectsA, OAbjuration
Cloak of Colors (D)2; S, VCause a creature to be shrouded in protective colorsA, OIllusionVisual
Crushing Despair (H)2; S, VInflicted the Slowed condition on a failed Will save in an areaOEnchantmentEmotion, Psychic
Death Ward2; S, VGrant a creature protection against the death and negative tags and the Enervated conditionD, O, PAbjuration
Drop Dead (C, H)1 R; SCause a creature to appear to be DyingA, OIllusionVisual
False Vision (C+)10 min.; M, S, VCause spells to detect an illusionA, OIllusion
Hallucination (D, H)2; M, SCause a creature to believe a falsehoodA, OIllusionMental
Illusory Scene (H)10 min.; S, VCreate an non-static illusion in an areaA, OIllusionAuditory, Visual
Mariner’s Curse2; S, VInflict a permanent Sick condition on a failed Will saveA, O, PEnchantment, NecromancyCurse
Mark of Justice10 min.; S, VInflict a curse with various effects which triggers under certain conditionsD, ONecromancyCurse
Mind Cloud2; S, VCreate a cloud which inflicts the Stupefied condition on a failed Will saveA, O, PConjuration, EnchantmentMental
Mind Probe1 min.; M, S, VCause a creature to psychically answer questions on a failed Will saveA, ODivinationLingual
Prying Eye (C+)10 min.; M, S, VCreate an invisible eye at a location to see through which you can moveA, D, ODivinationScrying
Remove Enchantment (H)1 min.; S, VRemove an effect with the enchantment tag with a Spell AttackA, D, OAbjurationHealing
Sending (H)3; M, S, VSend a verbal message to a creature on the same planetA, D, ODivinationLingual, Psychic
Shadow Blast2; S, VDeal certain damage on a failed save of the caster’s choice within a certain areaD, OEvocationShadow
Shadow Siphon1 R; VCause a damaging spell to become less effectiveA, OIllusion, TransmutationShadow
Shadow Walk (D)1 min.; M, S, VGrant creatures an ability to travel faster through the Shadow PlaneA, OConjurationShadow, Teleportation
Skill Empowerment (C, H)2; S, VGrant a creature Proficiency or advantage with a skillD, OTransmutation
Song of Discord2; S, VCause creatures to become hostile to their allies in an areaOEnchantmentAuditory, Psychic
Spell Resistance (D, H)2; S, VGrant Resistance against damaging effects with the magical tagD, OAbjuration
Synaptic Pulse2; S, VInflict the Slowed condition on a failed Will save in an areaOEnchantmentMental
Synesthesia (H)2; S, VManipulate a creatures’ senses to its detrimentOEnchantmentMental
Telekinetic Haul (C+)1; SCause an object to move where you direct itA, OEvocation
Telepathic Bond1 min.; M, S, VCreate psychic communication that can be maintained across a planetA, ODivinationMental
Tongues (D)1; VGrant the ability to understand and speak any languageA, ODivination

All Level 6 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Collective Transport (H)2; S, VSend creatures to a nearby location within your sightA, OConjurationTeleportation
Dominate (D, H)2; S, VManipulate a creature to follow your commandsA, OEnchantmentMental
Feeblemind (H)2; S, VInflict the Stupefied condition on a failed Will saveA, OEnchantmentCurse, Psychic
Geas (D)10 min.; VManipulate a creature to follow a long-term commandA, OEnchantmentCurse, Lingual, Psychic
Guards and Wards (D, H)30 min.; M, S, VCreate protections with various effects in an areaA, OAbjuration
Heroes’ Feast10 min.; S, VCreate a meal with various effects for creatures who eat itA, OConjurationHealing
Investiture (C)2; S, VChange your body to benefit from an elemental powerA, O, PTransmutationMorph
Mental Prison (C)2; S, VDeal psychic damage and inflict the Immobile condition on a failed Will saveOIllusionMental, Visual
Mislead (C)2; S, VCreate an illusion of yourself and gain the Invisible conditionA, OIllusionVisual
Phantasmal Calamity2; S, VDeal psychic damage and inflict the Stunned condition on a failed Reflex save in an areaA, OIllusionMental
Project Image (C, H)2; S, VCreate an illusion of yourself from which you can cast spellsA, OIllusionMental, Visual
Scrying (C, H)10 min.; M, S, VCreate an invisible eye following a creature to see throughA, ODivinationScrying
Soul Cage (H)2R; M, SCause the soul of a recently Dead creature to become energy and power for youA, D, ONecromancyPossession
Spellwrack2; S, VDeal force damage on a failed Will save every time the creature is a target of a duration spellA, OAbjuration, EvocationCurse, Force
Spirit Blast2; S, VDeal force damage to the spirit of a creature on a failed Fortitude saveD, ONecromancyForce
Teleport (H)10 min.; M, S, VSend yourself and other creatures to a distant locationA, OConjurationTeleportation
Transformation (C)2; S, VChange your form to increase your combat abilitiesA, OTransmutationPolymorph
True Seeing1; SGain the ability to see the true of your surroundingsAllDivinationRevelation
Vampiric Exsanguination2; S, VDeal negative damage and gain hit pointsD, ONecromancyHealing, Negative
Vibrant Pattern2; M, SInflict the Dazzled condition and inflict the Blinded condition on a failed Will saveA, OIllusionVisual
Wall of Force (D, H)3; M, S, VCreate a wall of force which blocks ethereal, incorporeal, and physical effectsA, OConjurationForce
Weakening Ground (H)1 min.; M, S, VCause an area to reduce resistance and increase weakness of certain creaturesD, OAbjurationConsecration

All Level 7 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Crown of Stars2; S, VCreate motes which deal force or positive damage with a Spell AttackD, OEvocationForce, Positive
Dimensional Lock (H)2; S, VPrevents all effects and abilities with the teleportation tag or planar travel in an areaA, D, OAbjuration
Duplicate Foe (C, H)3; M, S, VCreate a duplicate of an enemy under your controlA, OConjuration
Energy Aegis (H)1 min.; M, S, VGrant Resistance against acid, cold, electricity, fire, force, and sonic tagsAllAbjuration
Instant Summons2; S, VCause an object with your Sigil to come to youAllConjuration
Leng’s Sting2; S, VDeal piercing damage on a failed Fortitude saveAllNecromancyPoison
Magnificent Mansion (H)1 min.; M, S, VCreate a dwelling in a demiplaneA, OConjurationDimensional
Mask of Terror (H)2; S, VCause a creature to inflict the Frightened condition on a failed Will saveA, OIllusionEmotion, Fear, Psychic, Visual
Plane Shift10 min.; M, S, VSend creatures to another planeAllConjurationTeleportation
Possession (C)2; S, VGain control of another creature’s body on a failed Will saveOEnchantment, NecromancyMental, Possession
Refuge3; M, S, VCause an object when broken to teleport the interacting creature to you or you to itA, D, OConjurationTeleportation
Retrocognition (C, H)1 min.; M, S, VDetermine past events of a locationODivination
Symbol (D. H)1 min.; M, S, VCreate a rune that when triggered causes a pre-determined affectA, D, OAbjuration, [see text]
Visions of Danger2; M, VCreate an illusion which deals psychic damage to those in the areaOIllusionAuditory, Visual
Warp Mind2; S, VInflict the Confused conditionA, OEnchantmentEmotion, Psychic
Word of Recall (D)10 min.; M, S, V; 1 min.; VCreate a pre-made teleportation that you can cast quickly at a later timeD, O, PConjurationTeleportation

All Level 8 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Demand10 min.; M, S, VSend a message to manipulate a creatureA, OEnchantmentMental
Disappearance (C)2; M, SGrant a creature the Invisible condition and silence which defeats Blindsense and BlindsightA, OIllusionAuditory, Visual
Dream Council10 min.; S, VCause creatures to enter a shared dreamA, ODivination, IllusionMental
Maze (D)2; S, VSend a creature to a maze in a demiplaneA, OConjurationDimensional, Teleportation
Mind Blank2; S, VGrant protection against effects with the detection, scrying, and revelation tagsA, OAbjuration, Enchantment
Scintillating Pattern2; M, SCreate an area of lights which inflict the Confused condition on a failed Will saveA, OIllusionVisual
Spirit Song3; M, S, VDeal force damage to creature’s spirits in an areaONecromancyForce
Spiritual Epidemic2; S, VInflict the Stupefied condition and a curse which spreads this spell to othersD, ONecromancyCurse
Temporal Stasis2; S, VCause a creature to enter a state of suspended animation with a Spell AttackOTransmutation
Uncontrollable Dance2; S, VCause a creature to lose actions dancingA, OEnchantmentMental
Unrelenting Observation2; S, VGain an ability to see a creature no matter the material betweenA, ODivinationScrying

All Level 9 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Bind Soul2; S, VCause a soul of a recently Dead creature to become imprisoned in a gemD, ONecromancyPossession
Foresight2; S, VGrant an ability to sense impending dangerA, D, ODivinationPrediction
Resplendent Mansion1 min.; M, S, VCreate a mansionA, OConjuration
Unfathomable Song (C+)2; S, VInflict various conditions on creaturesOEnchantmentAuditory, Emotion, Psychic, [see text]
Wail of the Banshee2; S, VDeal damage and inflict the Drained conditionD, ONecromancyAuditory
Weird2; S, VDeal psychic damage on a failed Will save and possibly kill a creatureA, OIllusionDeath, Emotion, Fear, Psychic

All Level 10 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Alter Reality3; M, S, VDuplicate a lower level spell or create a new magical effectODivination
Fabricated Truth3; M, S, VManipulate creatures into believing a new truthOConjuration, Enchantment
Gate (D)2; S, VCreate a portal between planesA, D, OConjurationTeleportation
Time Stop3; M, S, VCause time to stop for all but yourselfA, OTransmutation