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Divine Spell List

This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four lists by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.

All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that means the following:

  • C means the spell requires a concentration action each round to maintain.
  • C+ means the spell has an optional concentration each round to alter the effects of the spell.
  • D means the spell can be dismissed.
  • H means the spell has new options when heightened by casting with a higher level spell slot.
  • *  means there are caveats that are detailed in the spell entry.

Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.

  • 1, 2, 3 without any abbreviation before the semicolon, except a ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
  • R directly after a number means the spell uses reactions, though it can also be used as an action.
  • rd. means the spell requires the listed number rounds to complete the casting.
  • min. means the spell requires the listed number of minutes to complete the casting.
  • hr. means the spell requires the listed number of hours to complete the casting.
  • M means a Material Casting Action.
  • S means a Somatic Casting Action.
  • V means a Verbal Casting Action.

All spells then have a descript which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.

Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.


All Cantrips

Spell NameCasting ActionsDescriptionSourcesSchoolTags
Acid Splash2; S, VDeal acid damage with a Spell AttackAllEvocationAcid
Bleed2; S, VIncrease a creature’s Dying creature by 1A, D, PNecromancyNegative
Chill Touch2; S, VDeal negative damage with a Spell AttackA, DNecromancyNegative
Control Flames (D*)1; VManipulate flames’ colors, shape, or sizeAllTransmutationFire
Daze2; S, VInflicted the Stunned condition on a failed Will saveD, OEnchantmentMental
Detect Magic (H)2; S, VDetermine the presence or absence of magic in an areaAllDivinationDetection
Disrupt Undead2; S, VDeal positive damage on a failed Fortitude saveD, PNecromancyPositive
Divine Lance2; S, VDeal aligned, positive damage with a Spell AttackDEvocationPositive
Electric Arc2; S, VDeal electricity damage on a failed Reflex saveAllEvocationElectricity
Forbidding Ward (D, H)2; S, VGrant a ward to ally guarding against an enemyD, OAbjuration
Guidance (D, H)2; S, VGrant advantage to an allyD, O, PDivination
Know Direction (H)2; S, VDetermine which direction is northD, O, PDivinationDetection
Light (D, H)2; S, VCause an object to glow with lightAllEvocation, IllusionLight
Message (H)1; VSend a verbal message to a nearby creatureA, D, OIllusion, DivinationAuditory, Lingual
Prestidigitation (C)2; S, VCreate various minor magical effectsAll[see text]
Produce Flame2; S, VDeal fire damage with a Spell AttackAllEvocationFire
Ray of Frost2; S, VDeal cold damage with a Spell AttackAllEvocationCold
Read Aura (H)10 min.; S, VDetermine if an object is magicalAllDivinationDetection
Shield (D, H)1; VCreate a temporary, magical shieldA, D, OAbjurationForce
Sigil (H)2; S, VCreate a symbol on an object or creatureAllTransmutation
Stabilize2; S, VDecrease a creature’s Dying value by 1D, PNecromancyHealing, Positive
Thunder Clap1; SDeal sonic damage on a failed Fortitude save in an auraAllEvocationAuditory
Virtue2; S, VGrant temporary hit pointsD, PNecromancy, Transmutation

All Level 1 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Air Bubble (D)1 R; VCreate a bubble of air around a creature’s headA, D, PAbjuration, ConjurationAir
Alarm (H)10 min.; M, S, VCreate a magical alarm to guard an areaAllAbjuration[see text]
Bane (C)2; S, VInflict disadvantage to enemies in an auraD, OEnchantmentMental
Bless (C)2; S, VGrant advantage to allies in an auraD, OEnchantmentMental
Command (H)2; S, VManipulate a creature to follow a simple direction on a failed Will saveA, D, OEnchantmentAuditory, Lingual, Psychic
Consecrate Water1 min.; M, S, VCause water to become damaging to certain creaturesDTransmutationMystical, Water
Create Water (H)2; S, VCreate waterA, D, PConjurationWater
Detect Alignment (H)2; S, VDetermine the presence or absence of creatures with alignment aurasD, ODivinationDetection
Detect Poison (H)2; S, VDetermine the presence or absence of poisonD, PDivinationDetection
Detection (H)2; S, VDetermine the presence or absence of creatures with certain tagsAllDivinationDetection
Disrupting Weapon2; S, VGrant a weapon extra positive damage against creatures with the Undead tagDNecromancyPositive
Endure Elements (H)10 min.; S, VGrant protection against severe temperaturesA, D, PAbjuration
Entropic Shield (H)2; S, VGain shield to protect against Ranged AttacksA, D, OAbjuration
Fear (H)2; S, VInflict the Frightened condition on a failed Will saveAllEnchantmentEmotion, Fear, Psychic
Harm1+; S+Deal negative damage to a living creature or heal a creature with the Undead tagAllNecromancyNegative
Heal1+; S+Deal positive damage to a creature with the Undead tag or heal a living creatureD, PNecromancyPositive
Hide (D)2; S, VGrant a creature abilities to avoid the senses of certain creaturesD, O, PAbjuration
Magic Weapon (D, H)2; S, VCause a weapon to become magical and deal more damageA, D, OTransmutation
Mending (H)10 min.; S, VDecrease an object’s Dents or remove the Broken conditionAllTransmutation
Protection (D, H)2; S, VGrant protection against attacks and effects of a certain alignmentD, OAbjuration
Purify Food and Drink2; S, VRemove poisons from food and drinkD, PNecromancy
Ray of Enfeeblement2; S, VInflict the Enfeebled condition with a Spell AttackA, D, ONecromancy
Sanctuary (D)2; S, VGrant protection to a creature against attacksD, OAbjuration
Shillelagh (H)2; S, VCause a wood weapon to deal more damageD, OTransmutationPlant
Soothe2; S, VRestore hit points and grant an Insight bonus against effects with the psychic tagD, OEnchantment, NecromancyHealing, Psychic
Spirit Link (D, H)2; S, VCreate a healing link to another creatureD, ONecromancyHealing
Summon Creature (C, H)3; M, S, VCreate a creature under your commandA, D, OConjuration
True Strike (D)1; VGain advantage to an attackAllDivinationFortune
Ventriloquism2; S, VCause your voice to come from another locationAllIllusionAuditory

All Level 2 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Aid (D)1; VGrant advantage on attacks and saves and temporary hit pointsD, O, PEnchantmentMental
Align Weapon2; S, VGrant an alignment to a weaponDTransmutation
Augury10 min.; M, S, VDetermine the results of a impending course of actionD, ODivinationPrediction
Calm Emotions (C)2; S, VManipulate creatures to remain calm and prevent hostile actionsD, OEnchantmentEmotion, Psychic
Continual Flame (D)2; M, SCreate a magical flame that does not consume oxygen, react to water, or generate heatAllEvocation, IllusionFire, Light
Create Food (H)10 min.; S, VCreate foodA, D, PConjuration
Darkness (H)3; M, S, VCreate darkness in an areaAllEvocationDarkness
Darkvision (H)2; S, VGain dark visionAllDivination
Deafness2; S, VInflict the Deafened condition on a failed Fortitude saveAllNecromancy
Death Knell2; S, VKill a Dying creature on a failed Will saveD, ONecromancyDeath
Enhance Ability (C, H)2; S, VGrant advantage on certain rollsAllTransmutation
Faerie Fire2; S, VCauses creatures in an area to be outlined in colorD, O, PEvocation, IllusionFire, Light
Gentle Repose (H)2; S, VPrevents a corpse from decayingAllNecromancy
Remove Fear (H)2; S, VRemove an effect with the fear tag from a creatureD, O, PEnchantmentHealing
Resist Energy (D, H)2; S, VGrant Resistance against certain damageAllAbjuration
Restoration (H)10 min.; S, VCause a condition or toxin to have less impactD, PNecromancyHealing
Restore Sense (H)2; S, VRemove an effect causing the Blinded or Deafened conditionD, O, PNecromancyHealing
See Invisibility (D, H) 2; S, VGain an ability to see those with the Invisible conditionA, D, ODivinationRevelation
Shatter1; S, VCauses objects to break and deal sonic damage on a failed Fortitude save in an areaAllEvocationAuditory, Sonic
Shield Other (D)2; S, VCauses you to take half damage from attack instead of a linked creatureDAbjuration, Necromancy
Spiritual Weapon (C)2; S, VCreate a weapon of forceD, OConjuration, EvocationForce
Status (H)2; S, VDetermine the direction, distance, and condition of a creatureD, O, PDivinationDetection
Undetectable Alignment1 min.; M, S, VPrevents a creature’s alignment from being divinedD, OAbjuration
Water Breathing (H)1 min.; S, VGrants an ability to breathe underwaterD, PTransmutationMorph
Water Walk (H)2; S, VGrants an ability to walk on the surface of liquidsA, D, PTransmutation

All Level 3 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Animate Dead (H)3; M, S, VCause corpses to become Undead creatures under your commandA, DNecromancy
Beacon of Hope (C)2; S, VDecrease chances of dying and maximize healing in an auraDAbjuration
Bind Undead2; S, VCause an Undead creature to follow your commandsD, ONecromancy
Blindness2; S, VInflicts the Blinded condition on a failed Fortitude saveAllNecromancy
Chilling Darkness2; S, VDeal cold and negative damage with a Spell Attack and counteract areas of lightA, DEvocationCold, Darkness, Negative
Crisis of Faith2; S, VDeal psychic damage with a Spell Attack to a creature with Devout FollowerDEnchantmentMental
Dispel Magic (H)2 R; S, VRemove or suppress effects with the magical tagAllAbjuration
Dream Message (D, H)10 min.; S, VSend a message to a creature in their dreamsA, D, ODivination, EnchantmentMental
Glyph of Warding (D, H)10 min.; M, S, VCreate a magical ward which releases a second spell when triggeredAllAbjuration
Halt3; M, S, VInflict the Immobile condition on creatures of a certain tag on a failed Will saveA, DNecromancy
Heroism (C, H)2; S, VGrant advantage to attacks, saves, and skillsD, OEnchantmentMental
Invisibility Purge2; S, VRemove the Concealed, Sensed, and Invisible conditions in an auraD, ODivinationRevelation
Locate (C, H)10 min.; M, S, VDetermine the direction of an objectA, D, ODivinationDetection
Neutralize Poison (H)2; S, VGrant counteracts against a poisonD, PNecromancyHealing
Nondetection10 min.; M, S, VPrevents effects with the detection, revelation, and scrying tags from target a creatureAllAbjuration
Remove Condition (H)1 min.; S, VRemove a condition from a creatureDAbjurationHealing
Remove Disease (H)10 min.; M, S, VGrant counteracts against a diseaseD, PNecromancyHealing
Revivify2; M, S, VCauses a recently Dead creature to return to lifeDNecromancyHealing
Sanctified Ground1 min.; M, S, VCause an area to grant benefits against certain creaturesDAbjurationConsecration
Searing Light2; S, VDeal fire damage with a Spell Attack and counteract areas of darknessD, PEvocationFire, Light
Spirit Guardians (C)2; S, VCreate spirits to protect you and deal damage to creatures on a failed Will save in an auraDAbjuration[see text]
Vampiric Touch2; S, VDeal negative damage with a Spell AttackA, D, ONecromancyNegative
Zone of Truth (D)2; S, VCreate an area which imparts disadvantage to DeceptionD, OEnchantmentMental

All Level 4 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Air Walk2; S, VGrant a creature an ability to walk on airD, PTransmutation
Bestow Curse2; S, VInflict a curse on a creatureA, D, ONecromancyCurse
Contagion (H)2; S, VInflict a disease on a creatureAllNecromancyDisease
Dimensional Anchor2; S, VPrevent effects with the teleportation tag affecting a creatureA, D, OAbjuration
Discern Lies2; S, VGain advantage on InsightD, ODivinationMental, Revelation
Divination (H)10 min.; M, S, VDetermine information in response to a questionA, D, ODivinationPrediction
Divine Favor2; S, VGain advantage on attacks and temporary hit pointsDEvocation, Transmutation
Divine Wrath2; S, VDeal alignment damage on a failed Fortitude saveDEvocation
Enervation2; S, VInflict the Enervated condition on a failed Fortitude saveA, D, ONecromancyNegative
Find the Path (H)3 rd.; S, VDetermine the shortest path to a locationAllDivination
Freedom of Movement (D)2; S, VCause a creature to ignore effects which penalize movementA, D, PAbjuration
Globe of Invulnerability (D, H)2; S, VCreate an aura which removes magicA, D, OAbjuration
Imbue Spell (D)10 min.; M, S, VCause a creature to gain some of your spell casting abilitiesDEvocation
Mnemonic Enhancer10 min.; M, S, VRestore previously used spell slotsAllTransmutation
Outcast’s Curse2; S, VInflict disadvantage to Deception, Diplomacy, Intimidation, and PerformanceA, D, OEnchantmentCurse, Psychic, Misfortune
Read Omens10 min.; M, S, VDetermine information related to an upcoming situationD, ODivinationPrediction
Reincarnate10 min.; M, S, VCreate a new body for a recently Dead creatureD, O, PTransmutation
Remove Curse (H)10 min.; M, S, VGrants counteracts against a curseD, ONecromancyHealing
Repulsion (H)2; S, VCause certain creatures to be unable to move closer to youA, D, PAbjurationMental
Resilient Sphere (C, H)2; S, VCreate a sphere of force around a creatureA, D, OAbjurationForce
Spell Immunity (D, H)2; S, VGrant a creature immunity to a specific spellAllAbjuration
Wall of Blades (D)3; M, S, VCreate a wall of weapons which deals force damage to creatures passing throughDAbjuration, EvocationForce

All Level 5 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Atonement1 hr; M, S, VRestore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignmentD, O, PAbjuration, Enchantment
Banishment (H)2+; S, VSend a creature back to its home planeD, OAbjuration, Conjuration
Breath of Life1 R; VRestore hit points to a creature which would otherwise dieDNecromancyHealing
Death Ward2; S, VGrant a creature protection against the death and negative tags and the Enervated conditionD, O, PAbjuration
Flame Strike2; S, VDeal fire damage on a failed Reflex save in an area which bypasses some ResistanceDEvocationFire, Mystical
Mark of Justice10 min.; S, VInflict a curse with various effects which triggers under certain conditionsD, ONecromancyCurse
Prying Eye (C+)10 min.; M, S, VCreate an invisible eye at a location to see through which you can moveA, D, ODivinationScrying
Remove Enchantment (H)1 min.; S, VRemove an effect with the enchantment tag with a Spell AttackA, D, OAbjurationHealing
Sending (H)3; M, S, VSend a verbal message to a creature on the same planetA, D, ODivinationLingual, Psychic
Shadow Blast2; S, VDeal certain damage on a failed save of the caster’s choice within a certain areaD, OEvocationShadow
Skill Empowerment (C, H)2; S, VGrant a creature Proficiency or advantage with a skillD, OTransmutation
Spell Resistance (D, H)2; S, VGrant Resistance against damaging effects with the magical tagD, OAbjuration
Wall of Darkness (D)3; M, S, VCreate a wall of darkness which muffles the sensesA, DEvocation, IllusionDarkness, Visual
Wall of Light (D)3; M, S, VCreate a wall of light which overwhelms the sensesA, DEvocation, IllusionLight, Visual

All Level 6 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Champion’s Sacrifice1 R, SCause you to take all effects instead of another creatureDAbjuration
Field of Life (D)2; S, VCreate an area that heals living creatures and deals positive damage to undead creaturesD, PNecromancyHealing, Positive
Hallow24 hr; M, S, VCreate protections against certain creatures in an areaDAbjurationConsecrate
Raise Dead (H)10 min.; M, S, VRestore a creature to life with temporary penaltiesDNecromancyHealing
Righteous Might (C, H)2; S, VChange your form to that of your deity’s battle formDTransmutationPolymorph
Soul Cage (H)2R; M, SCause the soul of a recently Dead creature to become energy and power for youA, D, ONecromancyPossession
Spirit Blast2; S, VDeal force damage to the spirit of a creature on a failed Fortitude saveD, ONecromancyForce
Spiritual Guardian (C+, H)2; S, VCreate a magical guardian to attack or protectDConjurationForce
Stone Tell2; S, VGain the ability to converse with rocksD, PDivinationEarth
Stone to Flesh2; S, VRestore Petrified creatures to lifeD, PTransmutationEarth
True Seeing1; SGain the ability to see the true of your surroundingsAllDivinationRevelation
Vampiric Exsanguination2; S, VDeal negative damage and gain hit pointsD, ONecromancyHealing, Negative
Weakening Ground (H)1 min.; M, S, VCause an area to reduce resistance and increase weakness of certain creaturesD, OAbjurationConsecration

All Level 7 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Control Undead (C+)2; S, VManipulate a creature with the undead tag to follow your commandsA, DNecromancy
Crown of Stars2; S, VCreate motes which deal force or positive damage with a Spell AttackD, OEvocationForce, Positive
Dimensional Lock (H)2; S, VPrevents all effects and abilities with the teleportation tag or planar travel in an areaA, D, OAbjuration
Divine Decree2; S, VDeal damage on a failed Will save in an area based on alignmentDEvocation
Eclipse Burst2; S, VDeal cold and negative damage on a failed Reflex save and remove light sourcesA, DIllusion, NecromancyCold, Darkness, Negative
Energy Aegis (H)1 min.; M, S, VGrant Resistance against acid, cold, electricity, fire, force, and sonic tagsAllAbjuration
Ethereal Jaunt (C, H)2; S, VSend yourself to the Ethereal PlaneA, DConjurationTeleportation
Finger of Death (H)2; S, VKill a creature if the damage brings a creature to 0 hpD, PNecromancyDeath
Instant Summons2; S, VCause an object with your Sigil to come to youAllConjuration
Leng’s Sting2; S, VDeal piercing damage on a failed Fortitude saveAllNecromancyPoison
Plane Shift10 min.; M, S, VSend creatures to another planeAllConjurationTeleportation
Refuge3; M, S, VCause an object when broken to teleport the interacting creature to you or you to itA, D, OConjurationTeleportation
Regenerate (D, H)2; S, VGrant Regeneration to a creatureD, PNecromancyPrimal
Sunburst2; S, VDeal fire and positive damage to creatures in an areaDEvocationFire, Light, Positive
Symbol (D. H)1 min.; M, S, VCreate a rune that when triggered causes a pre-determined affectA, D, OAbjuration, [see text]
Word of Recall (D)10 min.; M, S, V; 1 min.; VCreate a pre-made teleportation that you can cast quickly at a later timeD, O, PConjurationTeleportation

All Level 8 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Divine Aura (C+)2; S, VGrant nearby allies Insight bonuses to AC and saves against certain alignmentsDAbjuration
Divine Inspiration (H)2; S, VRestores used spellsDEnchantment
Divine Vessel (H)2; S, VChange your form to that infused with benefits from your deityDTransmutationMorph
Moment of Renewal2; S, VRestore 7 days of healthD, PNecromancyHealing
Power Word Heal (H)1; VRestore hit points and remove conditions depending on a creature’s Proficiency ScoreDNecromancyAuditory, Healing, Psychic
Resurrection1 min.; M, S, VRestore a creature to lifeDNecromancyHealing
Spiritual Epidemic2; S, VInflict the Stupefied condition and a curse which spreads this spell to othersD, ONecromancyCurse
Weapon of Judgment2; S, VCreate a weapon of force which deals force damage to a creature that acts counter to your desireDConjuration, EvocationForce
Wind Walk (C+)10 min.; M, S, VCause yourself and others to turn to clouds and be carried along the wind as your directD, PTransmutationAir

All Level 9 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Bind Soul2; S, VCause a soul of a recently Dead creature to become imprisoned in a gemD, ONecromancyPossession
Crusade (H)2; S, VManipulate others to follow a cause depending on the creature’s Proficiency ScoreDEnchantmentLingual, Psychic
Foresight2; S, VGrant an ability to sense impending dangerA, D, ODivinationPrediction
Freedom2; S, VRemove effects of certain spellsA, DAbjuration
Massacre (H)2; S, VDeal damage along a line which returns along that line if it does not kill a creatureA, D, PNecromancyDeath, Negative
Overwhelming Presence2; S, VManipulate others to pay you tributeD, PEnchantmentAuditory, Psychic, Visual
Revival2; S, VRestores hit points to living creatures or temporarily returns Dead creatures to lifeDNecromancyHealing
Wail of the Banshee2; S, VDeal damage and inflict the Drained conditionD, ONecromancyAuditory

All Level 10 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Avatar (C)2; S, VChange your form to that of a battle form in line with your deityDTransmutationPolymorph
Death Defiant1 R; VRestore hit points to avoid the Dying conditionDNecromancyHealing
Gate (D)2; S, VCreate a portal between planesA, D, OConjurationTeleportation
Miracle3; M, S, VDuplicate a lower level spell or create a new magical effectDDivination