Skip to content

Spell: Harm ~ Level 1

magical, necromancy, negative

  • Casting Time: 1+ actions; Material, Somatic, and/or Verbal; see text
  • Range: see text
  • Target: see text
  • Save: see text

You channel negative energy to harm the living or heal the undead. The number of actions spent casting this spell determines its targets, range, area, and other parameters.

  • 1 action; Somatic. The spell has a range of touch. You restore a number of d8s Hit Points equal to half your Proficiency Score to a willing creature with the undead tag or deal that amount of negative damage to a living creature. You must succeed at a Spell Attack to damage a living target.
  • 2 actions; Somatic and Verbal. The spell has a range of 30 feet. You restore a number of d8s Hit Points equal to half your Proficiency Score to a willing creature with the undead tag or deal that amount of negative damage to a living creature. A living target must attempt a Fortitude save. On a success a living creature takes half damage, on a failure a living creature takes full damage, and on a critical failure a living creature takes double damage.
  • 3 actions; Material, Somatic, and Verbal. You disperse negative energy in a 30-foot aura. You restore a number of d4s Hit Points equal to half your Proficiency Score to all willing creatures with the undead tag in the area or deal that amount of negative damage to all living creatures in the area. A living target must attempt a Fortitude save. On a success a living creature takes half damage, on a failure a living creature takes full damage, and on a critical failure a living creature takes double damage.

Harm is on all Spell Lists.