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Updates Log

Coming Soon:

  • Stat Blocks! This is a work in progress and can be accessed via the menu under Game Master. It includes creatures, NPCs, common abilities, tags, and a breakdown of stat building which is in current revision to be more cohesive. An advanced search index is being built and the Challenge Rating Calculator for new creatures is completed!
  • Modular Additions instructions page for particular worlds or game play. If you have a cool world idea but don’t want to use the full system or the extensions, this provides instructions for using the Forge System’s modular components to craft the rules you want.

UPDATE LOG:

May 2023:

Basic:

  • Revisions to the Crafting Rules and Crafting Trait.

March 2023:

Basic:

  • Replacement of style strike tag with a trait that gathers all formerly tagged traits together.
  • Revisions to:
    • Defensive Spin -> Defensive Strike
    • Elbow Smash -> Off-Hand Strike
    • Flying Kick -> Flying Strike
    • Foot Stomp -> Restrictive Strike
    • Hammerblow -> Hammer Strike
    • Head-Butt -> Slowing Strike
    • Knockback Kick -> Knockback Strike
    • Leg Sweep -> Sweep Strike
    • Shattering Blow -> Shattering Strike
    • Spin Kick -> Spin Strike
    • Stunning Fist -> Stunning Strike, Fatiguing Strike, Sickening Strike, Blinding Strike, Deafening Strike, and Paralyzing Strike
  • Revisions to Jack of All Trades, Improved Jack of All Trades, and Master of All Trades Traits.
  • NEW Resource:
    • Condition Cards

February 2023:

Basic:

  • Addition of a Diseases page under Play, Extra Basics
  • NEW Digital Character Sheet for all Versions!
  • NEW Poison:
    • Greenblood Oil

Fantasy:

  • Revisions to Fantasy Equipment to balance pricing, rarity, and rules, including some additional items.

January 2023:

Basic:

  • NEW Poison:
    • Blue Whinnis

Fantasy:

  • NEW Wondrous Items:
    • Elixir of Hiding
    • Oil of Mending
    • Ring of Protection

September 2022:

Basic:

  • Reorganization of the website menus and links for easier access.
  • Restructuring Heritage to remove Ancestries and function similarly to the Traits’ structure.
  • Revisions to Play rules for easier comprehension.

Fantasy:

  • Revisions to Magic rules for easier comprehension.
  • NEW Spells:
    • Absorb Elements
    • Acid Fog
    • Aid
    • Align Weapon
    • Animate Undead
    • Animate Objects
    • Animate Plants
    • Arcane Gate
    • Astral Projection
    • Atonement
    • Awaken
    • Beacon of Hope
    • Beast Bond
    • Bestow Curse
    • Bind
    • Bleed
    • Blight
    • Bones of the Earth
    • Call Familiar
    • Call Steed
    • Cataclysm
    • Champion’s Sacrifice
    • Chaos Bolt
    • Chilling Darkness
    • Chromatic Orb
    • Consecrate Water
    • Contagion
    • Control Flames
    • Control Plants
    • Control Undead
    • Control Weather
    • Control Winds
    • Crown of Stars
    • Death Defiant
    • Demand
    • Displacement
    • Divination
    • Divine Favor
    • Divine Lance
    • Divine Vessel
    • Drop Dead
    • Druid Grove
    • Druidcraft
    • Eclipse Brust
    • Eldritch Blast
    • Elemental Blade
    • Enhance Ability
    • Entropic Shield
    • Erase
    • Erode
    • Erupting Earth
    • Explosive Runes
    • Far Step
    • Find the Path
    • Fire Storm
    • Force Cage
    • Freedom
    • Freezing Sphere
    • Geas
    • Gift of the Gab
    • Glibness
    • Goodberry
    • Guards and Wards
    • Halt
    • Heroes Feast
    • Hide
    • Hydraulic Torrent
    • Ice Cube
    • Ice Storm
    • Identify
    • Illusory Script
    • Illusory Wall
    • Imbued Spell
    • Imprisonment
    • Incendiary Cloud
    • Instant Summons
    • Investiture
    • Invisibility Purge
    • Iron Form
    • Ironwood
    • Liveoak
    • Mark of Justice
    • Massacre
    • Mental Prison
    • Mind Cloud
    • Misty Step
    • Mnemonic Enhancer
    • Move Earth
    • Phase Door
    • Power Word Heal
    • Power Word Pain
    • Primordial Ward
    • Pyrotechnics
    • Quench
    • Ray of Exhaustion
    • Refuge
    • Reincarnation
    • Remove Condition
    • Remove Enchantment
    • Repel
    • Resurrection
    • Revivify
    • Secure Shelter
    • Sequester
    • Shatter
    • Shout
    • Skill Empowerment
    • Sky Write
    • Snare
    • Song of Discord
    • Soul Cage
    • Spell Resistance
    • Spell Staff
    • Spikes
    • Spirit Guardians
    • Spirit Link
    • Spirit Song
    • Sunbeam
    • Swift Quiver
    • Symbol
    • Teleportation Circle
    • Temporal Stasis
    • Thunderclap
    • Thunder Wave
    • Tiny Hut
    • Touch of Fatigue
    • Transformation
    • Transmute
    • Tsunami
    • Vicious Mockery
    • Virtue
    • Vitriolic Sphere
    • Wall of Darkness
    • Wall of Iron
    • Wall of Light
    • Wall of Sand
    • Waves of Fatigue
    • Whirlwind
    • Word of Recall
    • Zone of Silence
  • Modification of existing spells, including such as Fireball.

November 2021:

Basic:

  • Restructuring of the Influences which includes aspects that provide bonuses becoming accessible to all, renaming some aspects, and editing so that all influences provide access to exactly three aspects.
  • Restructuring the Elemental Influence into four separate influences: Aqua, Ether, Inferno, and Terra.
  • NEW Heritage Aspect: Elemental Choice. Allows those with the Genie Influence to gain access to other elemental aspects.
  • NEW Heritage Aspect: Ferrous Growth. Change metal objects.
  • NEW Heritage Aspect: Fire Affinity. Deal fire damage with weapons.
  • NEW Heritage Aspect: Glider. Reduce damage and more horizontally while falling.
  • NEW Heritage Aspect: Halo. Gain a halo that radiates a zone of truth.
  • NEW Heritage Aspect: Hammer’s Strength. Deal extra damage with weapons through your own strength.
  • NEW Heritage Aspect: Hydro Healing. Heal naturally while in water.
  • NEW Heritage Aspect: Hypnotic Gaze. Gain an ability to fascinate others with your gaze.
  • NEW Heritage Aspect: Magic of the Mind. Gain a spell with the mental tag.
  • NEW Heritage Aspect: Magnetic North. Always know which way is north.
  • NEW Heritage Aspect: Master of Illusions. Gain bonuses while concealed or covered.
  • NEW Heritage Aspect: Pack Instincts. Know exactly where certain individuals when nearby.
  • NEW Heritage Aspect: Prehensile Tail. Gain a tail that can hold objects.
  • NEW Heritage Aspect: Trapped Fury. Gain bonuses when hurt and alone.
  • NEW Heritage Aspect: Underworld Instincts. Gain bonuses when underground.
  • NEW Heritage Aspect: Weather Tuned. Accurately forecast the weather.
  • NEW Trait: Cunning Liar. Use Intelligence or Wisdom for Deception.
  • Removed: Resist Drain Aspect.

October 2021:

Basic:


July 2021:

Basic:


June 2021:

Basic:

  • Reorganization of the website menus and links for easier access.
  • Full Spell List page
  • Action Cheat Sheet revised and linked.
  • Challenge Rating Calculator (Version 1.0) linked in Game Master Resources.

March 2021:

Basic:

  • Full website published, with Fantasy and Steampunk version combined.
  • NEW Heritage Aspect: Partial Form Aspect. Mid way form for those with Human Form, Shape Change, and True Shape forms.

February 2021:

Basic:

  • Beginning to move the Forge Rules System to a website.
  • Combining the shared rules and differentiating the Fantasy and Steampunk specific rules.
  • Removed the Auto tag from Heritage Aspects.
  • Reduced the cost of Shape Change Aspect to 5 points.

January 2021:

Basic:

  • Clarification of Dying Rules.
  • Clarification of poison use added to the Equipment section.
  • Clarification on the Weapon Mastery trait.
  • Clarification on Flanking added to the Play Section.
  • Game Master’s Screen and Action Cheat Sheet updated.

Fantasy:

  • NEW Heritage Aspect: Realistic Likeness. Allows shape changers to take on specific individuals.
  • Revised Equipment section for better navigation.
  • Clarification on spells and attacks of opportunity added.

Steampunk:

  • Fully released version available.

December 2020:

  • Wondrous Items added!
  • Alignments are being updated to reflect the system’s new alignment system (in progress work).
  • Magic Section revised into multiple, more manageable documents.
  • Spells chapter revised with correct links and a more accessible navigation table.
  • Beneficial, form changing spells revised for better balance.
  • Revised spells to balance damage.

November 2020:

  • NEW Trait: Metamagic. Increases spell effects.
  • Revised armor and weapon potency runes.
  • Revised Weapon Training trait.
  • Revised spells to increase damage.
  • Lowered insight bonuses, either the die value or the amount.
  • Removal of Expert and Master quality weapons.
  • Removed Damage Reduction and Increased Damage Reduction traits. Damage Reduction still exists, however it is almost entirely located under Armor Mastery.

September 2020:

  • NEW Heritage Influence: Giant. Build a mechanical character. This includes three new aspects: Earth Might, Powerful Build, and Stone’s Endurance.
  • Added Underwater Combat Rules. Drowning rules also appear here.
  • Added clarification around Bulk and Carrying Capacity.
  • Cost of equipment and added rarity completed.

August 2020:

  • Expansion on Crafting rules.
  • Using Magic Items.
  • Expansion on Spellbooks.
  • Heritage section rearranged, with aspect summaries in the table and aspects organized similar to traits.
  • Clarification of Concealed, Sensed, Invisible, and Attacks.
  • Clarification of Free Actions and Reactions.
  • NEW Heritage Influence: Mechanized. Build a mechanical character. This includes three new aspects: Electrically Powered, Iron Body, and Mindless.
  • NEW Heritage Aspect: Magic Spark. Access to a cantrip for non spellcasters.
  • NEW Trait: Cleave. Attack multiple enemies, not dependent on the weapon being wielded.
  • NEW Trait: Combat Hold. Inflict advantage against an enemy.
  • NEW Trait: Improved Combat Hold. Inflicted the Grabbed Condition as part of a Strike action.
  • NEW Trait: Improved Initiative. Increase your reflexes at the start of combat.
  • Added Spell Permanency Rules.
  • Fillable PDF of the Character Sheet.

June 2020:

  • Release of the Supplement document, new rules and clarifications are fully integrated into the rest of the system.

May 2020:

  • Edited the Basics section to reflect updates to the rules system.
  • Edited the Heritage section to reflect updates to the rules system.
  • Completed entries in the Heritage chapter for Ancestries.
  • Reworked the Traits table to more easily show prerequisites.
  • Edited the Traits section to reflect updates to the rules system.
  • NEW Trait: Assassin’s Apprentice. To help make poisoner builders more accessible.
  • NEW Trait: Magic Adapt. You can now gain Proficiency in your Spell Attacks and DC.
  • NEW Trait: Saving Proficiency. With an upcoming removal of automatically adding your Proficiency Score to all your saves, this provides an option to still have good saves.
  • Edited the Equipment section to reflect updates to the rules system.
  • Lowered the cost of magical items for a better balance.
  • Edited the Magic section to reflect updates to the rules system.
  • Clarified the Magic Rules chapter to make spellcasting more understandable.
  • Edited the Play section to reflect updates to the rules system.
  • Added a Wealth by Proficiency Score table to the Play section.
  • Edited the Additional section to reflect updates to the rules system.
  • And general editing updates.