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Traits by Battle Roles: Tank

The following table lists all traits with or related to the tank battle role. This role focuses combat though tactics, attacks, damage, and the battlefield terrain.

TraitSummaryTagsPoints
Accurate StanceGain advantage to attacks for a round by spending an actionStance5
Deadly AccuracyReroll natural 1s on critical damage while using Accurate Stance5
> Lethal AccuracyDeal triple damage on a critical while using Accurate Stance5
Sharpened AccuracyLower penalties inflicted by the Concealed, Covered, and Sensed conditions5
Armor ProficiencyGain proficiency in armorSpecial
Armor TrainingDecrease armor penalty and increase Dexterity bonus to AC4
Armor MasteryGain Damage Reduction when wearing armor7
Auras †(1) (Aura of Righteousness as a prerequisite)Gain an aura that provides benefits to you and your alliesMultiple (Special)Special
Bond †(2) (Weapon)Gain a bond to your allies, an animal companion, a weapon, a familiar, a mount, or an objectSingleSpecial
BraveryGain a Morale bonus to Will savesFortification, Multiple4
Cleave †(3)Attack adjacent creatures with a single Strike5
Combat Hold †(4)Use a Strike action to hold an enemy and grant advantage on attacks against it5
Improved Combat HoldInflicted the Grabbed condition with Combat Hold5
Danger SenseGain an Insight bonus on Reflex saves and AC against trapsFortification, Multiple4
Devout Follower (only as a prerequisite)Gain access to other traitsSingle0
Smite AlignmentGain benefits against a target with an opposing alignmentMultiple5
> Holy Champion †(5)Gain Damage Reduction, the ability to banish outsiders, and maximum healing with Lay on Hand7
Energy ResistanceGain Resistance to certain energy damageMultiple (Special)5
Energy AbsorptionGain temporary hit points from energy damage5
> Energy BreathAfter using Energy Absorption gain a breath weapon5
EvasionLessen damage on a successful Reflex save6
Improved EvasionLessen damage on a failed Reflex save6
Fast CrawlImprove your speed while CrawlingMobility4
Fast MovementGain extra speedMobility, Multiple (Special)4
Flurry of BlowsGain two attacks for one Strike actionMultiple6
Guarded StanceGain a Dodge bonus to ACMultiple, Stance4
Protect VitalsGain immunity to critical hits6
Reflexive DodgeGain an Insight bonus to Reflex saves while in Guarded Stance5
Improved InitiativeGain advantage to initiative checks5
Indomitable WillGain an Insight bonus to Will saves against spells or supernatural abilitiesFortification6
Jumping MasterAlways considered to have a running start to jumps1
Ki Pool (only as a prerequisite)Gain a number of Ki Points to use on other traits6
Additional Strike †(6)Gain an additional Strike when using Flurry of Blows4
Diamond Body (only as a prerequisite under Fantasy)Gain the use of the Neutralize Poison extract or spell4
Diamond ResilienceGain Damage ReductionMultiple4
Elemental FuryImbue an attack with energy damage5
> Elemental BurstMake an energy attack5
Formless MasteryGain Insight bonuses to attacks and damage4
Furious DefenseGain a Dodge bonus to AC for a round4
Ki Hurricane †(7)Combine your Stride and Strike actions4
Ki RangeIncrease the range of a thrown weapon4
Ki Strike †(8)Gain tags for your Unarmed Strike for the purpose of overcoming Damage Reduction4
Quivering PalmGain the ability to slay a target after a successful Strike action7
Sudden SpeedGain additional speed for a minute3
Knockdown StanceGain advantage on Combat Maneuvers to Trip an opponentStance4
Lay on Hand (only as a prerequisite)Gain a healing abilityMultiple4
OpportunistAs a reaction, make a Strike against an opponent who just took damage4
Taunting StanceGrant bonuses to opponents and gain extra Strike actionsStance5
Unexpected Strike †(9)While in Rage, Strike opponents who move into reach5
Parkour TrainedGain an Insight bonus to Acrobatics and Athletics checksMultiple1
Powerful StanceGain an Insight bonus on melee damageMultiple, Stance4
Bleeding BlowGain Persistent Damage on an attackSingleSpecial
Purity of Body (only as a prerequisite)Gain immunity to diseasesFortification7
Timeless Body (only as a prerequisite)No longer take Ability Score penalties for agingImmunization6
> Perfect Self †(10)Become a mystical creature, gain Damage Reduction, and regain Ki Pool points faster6
Quick ReflexesGain extra reactions in a round4
RageGain Rage roundsMultiple (Special)7
Animal FuryGain a bite attack4
Fearless RageWhile in Rage, gain immunity to the Frightened and Fleeing conditionsImmunization5
Flesh WoundAttempt to avoid damage once per day5
Greater RageIncrease bonuses while in Rage6
> Might RageIncrease bonuses while in Rage7
Internal FortitudeWhile in Rage, gain immunity to the Sick conditionImmunization6
Mighty SwingGain an auto critical hit7
No EscapeStride as a reaction to an enemy withdrawing4
Roused AngerUse Rage while Fatigued4
Superstition (only as a prerequisite)Gain an Insight bonus against all spells and supernatural abilitiesFortificationMultiple4
Swift FootWhile in Rage, gain extra speedMobility, Multiple5
> SprintGain additional movement when you Run or Charge3
Tireless RageNo longer Fatigued after using Rage5
Reckless StanceTake AC penalty for an Insight bonus to attacksMultiple, Stance4
Inspire FerocityGive the effects of Reckless Stance to allies4
ResiliencyGain hit points to avoid the Dying condition5
Defensive RollAttempt to half damage from an attack that would give you the Dying condition4
Resist Nature’s LureGain an Insight bonus to save against effects from the fey and plantsFortification4
Shove AsideMove through an ally’s space when taking the Charge action5
Greater Shove AsideIncrease the number of allies affected by Shove Aside3
Sneak AttackGain bonuses against a target who is less aware of your presenceMultiple5
Bleeding AttackDeal Persistent Damage on a Sneak Attack4
> Crippling SneakDeal Ability Damage on Sneak Attack5
Powerful SneakReroll natural 1s on damage from Sneak Attack5
> Deadly SneakReroll natural 1s and 2s on damage from Sneak Attack5
> Debilitating InjuryDeal a penalty to your target on a successful Sneak AttackMultiple5
>> Double Debilitation †(11)Deal a second penalty to your target on a successful Sneak Attack6
>> Master StrikeInflict extra effects on a Sneak Attack7
Slow ReactionsPrevent those damaged by your Sneak Attack from taking reactions5
Stand UpStand up from Prone without provoking Attacks of Opportunity3
Still Mind (only as a prerequisite)Gain an Insight bonus against effects with the enchantment tagFortification4
Flawless Mind (only as a prerequisite)Gain advantage on Will savesFortification6
Strength StanceGain an Insight bonus to Strength based checksMultiple, Stance4
Style StrikeGain access to Style Strikes1
Blinding StrikeGain a Strike that inflicts the Blinded Condition4
Deafening StrikeGain a Strike that inflicts the Deafened Condition4
Defensive StrikeGain a Strike that grants a Dodge bonus2
Fatiguing StrikeGain a Strike that inflicts the Fatigued Condition3
Flying StrikeStride and Strike with a Single Action2
Hammer StrikeGain a Strike that deals more damage4
Knockback StrikeGain a Strike that moves a target3
Off-Hand StrikeGain a Strike that ignores the Multi-Attack penalty3
Restrictive StrikeGain a Strike that prevents the target from moving3
Shattering StrikeGain a Strike that ignores Resistance and Hardness3
Sickening StrikeGain a Strike that inflicts the Sick Condition3
Slowing StrikeGain a Strike that inflicts the Slow Condition3
Spin StrikeGain a Strike that grants advantage to Attack Rolls4
Stunning StrikeGain a Strike that inflicts the Stunned Condition4
> Paralyzing StrikeGain a Strike that inflicts the Paralyzed Condition5
Sweep StrikeGain a Strike that inflicts the Prone Condition2
Unarmed StrikeIncrease damage with a Fist weapon3
Uncanny DodgeCannot be flanked or dealt precision damage6
Weapon TrainingGain an Insight bonus to damage with a weapon groupMultiple (Special)5
Weapon MasteryIncrease your weapon’s critical multiplier with a weapon group5
†(1) The specific requirements for the individual auras are listed in their entries.

†(2) The specific requirements for the individual bonds are listed in their entries.
†(3) Cleave requires proficiency with the weapon you wield.

†(4) Combat Hold requires proficiency with the Athletics skill.

†(5) Holy Champion also requires the Aura of Righteousness and the Lay on Hand traits.

†(6) Additional Strike also requires the Flurry of Blows trait.

†(7) Ki Hurricane also requires the Flurry of Blows trait.

†(8) Ki Strike also requires the Unarmed Strike trait.

†(9) Unexpected Strike also requires the Rage trait.

†(10) Perfect Self also requires the Flawless Mind trait.

†(11) Double Debilitation requires you to have taken the Debilitating Injury trait twice.

Fantasy Specific

TraitSummaryTagsPoints
Cobra Breath †(F1)After using Diamond Body gain a poison attack4
Elemental StanceImbue melee attacks with energy damageMultiple4
One Touch †(F2)Treat your Strike as a Spell Attack3
Witch Hunter †(F3)Gain an Insight bonus to damage against those with the Spellcasting traitMultiple4
†(F1) Cobra Breath requires the Diamond Body trait.

†(F2) One Touch requires the Ki Pool trait.

†(F3) Witch Hunter requires the Superstition trait.

Steampunk Specific – none