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Spellcasting

Prerequisites: Special

Tags: Multiple (Special)

Cost: 5 Points (Special)

You draw from a power source to create and manipulate the world around you. When you take Spellcasting you must select your Spellcasting source and style as well as spend the 5 initial trait points. Below is a quick overview. For a greater depth and detail see the Magic section and Gaining Spells chapter.


Your source is where your spellcasting comes from and is either Arcane, Divine, Occult, or Primal. Each of these four are tied to a spell list which dictates what spells you can cast.

Arcane Source (Prerequisite: none): Arcane spells are those gained through long study of the ancient arts, often with dusty tomes, archaic scrolls, and other mystical tools. While there is no prerequisite for this source, you are limited to learning new spells through a spell book, scroll, or another person, even if you have the spontaneous casting style. You can, if you succeed at a hard DC, learn spells from the other spell lists. This grants access to the Arcane School trait, which can be taken at any point after acquiring Arcane Spellcasting.

Divine Source (Prerequisite: Devout Follower): Divine spells are granted through some higher, powerful being or collected philosophy and are best used to fulfill that higher being’s goals in the world. Other than maintaining your Devout Follower ability, there are no other requirements. This grants access to the Domains trait, which can be taken at any point after acquiring Divine Spellcasting.

Occult Source (Prerequisite: Patron): The Occult spells draw on spiritual sources, neither from gods nor the world around and often needing no study of ancient tomes to master. Other than maintaining your Patron ability, there are no other requirements. This grants access to the Domains trait, which can be taken at any point after acquiring Occult Spellcasting.

Primal Source (Prerequisite: Green Faith): Finally, Primal spells draw their power from and affect the natural world around, causing both chaos and balance. Other than maintaining your Green Faith ability, there are no other requirements. This grants access to the Domains trait, which can be taken at any point after acquiring Primal Spellcasting.


The style of Spellcasting refers to if you are a prepared or spontaneous caster. As a prepared caster you chose your spells after a Long Rest and can cast as many of one spell as you have prepared before your next Long Rest. As a spontaneous caster you have a small selection of permanent spells which you know and can cast as many times as you have spell slots before your next Long Rest.

As a prepared caster, the initial 5 points grants you four cantrip (or level 0 spells) spell slots and two 1st level spell slots. After that, to gain more spell slots, see the table below. Note: Your Proficiency Score must be at least double your highest spell level that you can cast.

As a spontaneous caster, the initial 5 points grants you infinite cantrip (or level 0 spells) spell slots and one 1st level spell slot. Spell slots for a spontaneous caster are the number per 24 hour of a particular level you can cast. The spells you know and can cast are called spells known. For the initial 5 points, you gain four cantrips known and two 1st level spells known. After that, to gain more spell slots, see the table below. Note: Your Proficiency Score must be at least double your highest spell level that you can cast.


Once you have the Spellcasting trait, you can purchase more spell slots and spells known, using the following tables.

Prepared

CostBenefit
1Add one Spell Slot of an already known Spell Level

Spontaneous

CostBenefit
1Add one Spell Slot of an already known Spell Level
1Add one Spell Known of an already known Spell Level
New Spell Level

The cost of your first spell of a higher level is 3 trait points. Again, your Proficiency Score must be at least double your highest spell level that you can cast. For prepared casters, the 3 points grants them access to one spell slot of the new spell level. For spontaneous casters, the 3 points grants them access to one spell slot and one spell known of the new spell level.


Cantrips: Both types of casting styles handle cantrips similarly. Both gain the use of four cantrips per day and both can cast cantrips an infinite number of times per 24 hours. Spontaneous casters choose four cantrips to know while prepared casters prepare four cantrips after a Long Rest.