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Skills

Skills represent specialized areas of expertise and practice, whether climbing walls, studying history, or picking pockets. The following chapter provides a list of basic skills and their most common actions. Below is an example skill entry.

Skill Name

Ability Score for which is uses the modifier. If the “Armor Check Penalty Applies,” it states that next.

A description of what the skill is used for and situations in which the skill might be useful. Under this bar, there are a list of common actions this skill is used for.

Name of Action                                                    

Time the Action Takes to Perform

Proficient Only. This indicates if the skill action requires proficiency in the skill. There are three possibilities. First, an entry might be, “Yes,” meaning that you must be proficient to use that action. The entry could also be, “Yes, but can attempt Untrained,” this means that you do not have to be proficient to use the action but without proficiency you roll with disadvantage. Finally, a skill action might be, “No,” indicating that you can use the action no matter if you are trained or not.

Tags. The tags that a certain action has.

The skill action then has a paragraph or more about what the action is, what it might be good for, and the DCs associated with typical situations and modifiers that can change that DC.


Basic


Fantasy


Steampunk


Skill Rules


Beyond the Skill Basics