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Action: Learn Information

  • Dependent
  • Skills: Diplomacy (Disadvantage if not Proficient)

You gather information from others by asking among the local population. This is often most successful in high density areas such as towns or cities and the duration is dependent on the success of the check. For example, a critical success and thoughtful role play might only take your character thirty minutes to procure accurate information, while a failure or poorly asked questions might take hours, turn up no information or false information, or catch the attention of foes. The outcome depends on the situation, story, and GM discretion.

A starting DC is often 20. If you are in an area known to you or with others who know you, the DC can decrease to as low as 10 or be eliminated completely. If you are acting counter to customs or seeking secret or uncomfortable information, the DC can begin as high as 25 or 30.