concentrate, manipulate
- 10 minutes
- Skills: Medicine (Proficiency Required)
- Requirements: Healer’s Kit
You attempt to cure an effect with the poison tag. This is useful only in situations that allow time as you must, sometimes, identify the poison, recall the necessary treatment, gather the supplies, create, and apply the antidote. The DC for this check is equal to the save of the poison. Each successful check counts as one counteract but a failure reduces the number of successful counteracts achieved against the poison. Critical successes provide up to three counteracts. Using ingredients that help fight the poison, reduces the DC by 5.