- Double Action
- Skills: Athletics
You attempt one of the following maneuvers against the target’s Passive Athletics.
- Disarm. Target must be within your reach, you must either be wielding a weapon with the Disarm tag or have at least one hand free, and your target must be wielding a weapon. You attempt to take their weapon. If your target is wielding a weapon with two hands, the DC increases by 5.
- Grapple. Target must be within your reach, and you must have at least one hand free. Inflict the Grabbed condition on your target. If you are successful, all other creatures which attack you gain advantage. You can maintain it as a single action without another check.
- Pull. Target must be within your reach, and you must have at least one hand free. You pull your target 5 feet. The target of this maneuver must end the 5-foot movement in a square next to yours.
- Shove. Target must be within your reach, and you must have at least one hand free. You push your target 5 feet in any direction away from you.
- Trip. Target must be within your reach, and you must either be wielding a weapon with the Trip tag or have both hands free. You cause your target to fall down and gain the Prone condition.