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Traits by Subject: All About Conditions

These traits concern those that protect against or inflict conditions. This also includes traits involving common battle actions.

TraitSummaryTagsPoints
Accurate Stance (only as a prerequisite)Gain advantage to attacks for a round by spending an actionStance5
Sharpened AccuracyLower penalties inflicted by the Concealed, Covered, and Sensed conditions5
Bardic Performance †(1) (only as a prerequisite)Gain Bardic Performance rounds5
FascinateUse Bardic Performance to inflict the Fascinate condition on other(s)Multiple4
> SuggestionUse Suggestion power on a Fascinate target4
>> Mass SuggestionUse Suggestion power on multiple Fascinated target6
Frightening PerformanceUse Bardic Performance to inflict the Frightened condition on others5
> Dirge of DoomUse Bardic Performance to cause enemies to Flee5
Soothing PerformanceUse Bardic Performance to use the Heal extract or spell and remove certain conditions5
Combat Hold †(2) (only as a prerequisite)Use a Strike action to hold an enemy and grant advantage on attacks against it5
Improved Combat HoldInflicted the Grabbed condition with Combat Hold5
Knockdown StanceGain advantage on Combat Maneuvers to Trip an opponentStance4
Lay on Hand (only as a prerequisite)Gain a healing abilityMultiple4
MercyUse Lay on Hand to remove conditionsMultiple (Special)Special
Quick RecallAs a reaction, attempt to identify a supernatural ability or spell2
Quick ReflexesGain extra reactions in a round4
Rage (only as a prerequisite)Gain Rage roundsMultiple (Special)7
Fearless RageWhile in Rage, gain immunity to the Frightened and Fleeing conditionsImmunization5
Ground BreakerStrike the ground to create difficult terrain4
> Greater Ground BreakerExtend the effects of Ground BreakerMultiple3
Internal FortitudeWhile in Rage, gain immunity to the Sick conditionImmunization6
Intimidating Glare (only as a prerequisite)Use Demoralize as a single action4
> Terrifying HowlCause Frightened enemies to Flee5
No EscapeStride as a reaction to an enemy withdrawing4
Roused AngerUse Rage while Fatigued4
Swift Foot (only as a prerequisite)While in Rage, gain extra speedMobility, Multiple5
> SprintGain additional movement when you Run or Charge3
Tireless RageNo longer Fatigued after using Rage5
ResiliencyGain hit points to avoid the Dying condition5
Defensive RollAttempt to half damage from an attack that would give you the Dying condition4
Shove AsideMove through an ally’s space when taking the Charge action5
Greater Shove AsideIncrease the number of allies affected by Shove Aside3
Sneak Attack (only as a prerequisite)Gain bonuses against a target who is less aware of your presenceMultiple5
Powerful Sneak (only as a prerequisite)Reroll natural 1s on damage from Sneak Attack5
> Debilitating Injury (only as a prerequisite)Deal a penalty to your target on a successful Sneak AttackMultiple5
>> Master StrikeInflict extra effects on a Sneak Attack7
Slow ReactionsPrevent those damaged by your Sneak Attack from taking reactions5
Stand UpStand up from Prone without provoking Attacks of Opportunity3
Style StrikeGain access to Style Strikes1
Blinding StrikeGain a Strike that inflicts the Blinded Condition4
Deafening StrikeGain a Strike that inflicts the Deafened Condition4
Fatiguing StrikeGain a Strike that inflicts the Fatigued Condition3
Sickening StrikeGain a Strike that inflicts the Sick Condition3
Slowing StrikeGain a Strike that inflicts the Slowed Condition3
Stunning StrikeGain a Strike that inflicts the Stunned Condition4
> Paralyzing StrikeGain a Strike that inflicts the Paralyzed Condition5
Sweep StrikeGain a Strike that inflicts the Prone Condition2
†(1) Bardic Performance requires proficiency with the Perform skill.

†(2) Combat Hold requires proficiency with the Athletics skill.

Fantasy Specific – none


Steampunk Specific

TraitSummaryTagsPoints
Alchemist’s Bomb †(SP1)Gain the ability to make bombsMultiple5
Extracts †(SP1)Gain the ability to create extractsSpecial
Grit (only as a prerequisite)Gain a number of Grit Points to spend on other traits6
Dead Shot (only as a prerequisite)Pool your firearm attacks for more damage4
> TargetingTarget a body part to inflict conditions4
Lightning Reload (only as a prerequisite)Reload certain firearms quicker3
> Expert LoadingSpend Grit to prevent a Broken firearm from exploding on a misfire4
Menacing ShotSpend Grit to make a shot and attempt to Frighten nearby creatures4
Quick ClearQuickly remove the Broken condition from a firearm that misfired4
Stunning AttackSpend Grit to Stun a creature for a round4
Subtle BladeGain immunity to Disarm attempts when wielding a piercing melee weapon4
†(SP1) These require the Crafting trait.

†(SP2) Deadeye also requires the Gunslinger trait.