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Master Strike

Prerequisite: Debilitating Injury

Cost: 7 Points

You become incredibly deadly when dealing damage with Sneak Attack. Each time you deal sneak attack damage, you can choose one of the following three effects: the target can be put to Sleep for 1d4 hours (gaining the Prone and Unconscious conditions), Paralyzed for 2d6 rounds, or killed. Regardless of the effect chosen, the target can attempt a Fortitude save to negate the additional effect. The DC of this save is equal to your Acrobatics DC or Stealth DC (whichever is higher). Once a creature has been the target of your Master Strike, regardless of whether or not the save is successful, it is Bolstered against your Master Strike. Creatures that are immune to your Sneak Attack are also immune to this ability.