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Sickening Strike

Prerequisite: Style Strike

Cost: 3 Points

As a Strike, either Melee or Ranged, you attempt to inflict the Sick Condition on an opponent. As a Double Action, you can use Sickening Strike and if it hits, you deal normal damage and the target must make a Fortitude Save with a DC equal to the results of the Attack Roll. On a failed Fortitude Save, the creature is inflicted with the Sick 1 Condition for a minute. Subsequent successful Sickening Strikes prolong the duration but do not increase the value. Creatures with the construct, ooze, plant, and undead tags, creatures with the Incorporeal Passive Ability, and creatures immune to critical hits or the Sick Condition cannot be inflicted with the Sick Condition.