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Debilitating Injury

Prerequisite: Powerful Sneak

Tags: Multiple

Cost: 5 Points

Whenever you deal damage to a foe with your Sneak Attack, you can also debilitate the target of your attack, causing it to take a penalty for a round (this is in addition to any penalty caused by any other trait). When you first take this trait, you choose one of the following debilitations to take:

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by you.

Disoriented: The target takes disadvantage on attack rolls. Further, the target takes double disadvantage on all attack rolls it makes against you.

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet) and the target cannot take a Step action.

This trait can be taken multiple times, each time you take Debilitating Injury you can select a new debilitation that you gain access to. Whenever you use Debilitating Injury you apply one of the debilitations you have access to. These penalties do not stack with themselves but additional attacks that deal Sneak Attack damage extend the duration by a round. A creature cannot suffer from more than one debilitation at a time. If a new debilitation is applied, the old debilitation immediately ends. Any form of healing applied to a target suffering from one of these debilitations also removes the penalty.