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Terrifying Howl

Prerequisite: Intimidating Glare

Cost: 5 Points

You unleash a terrifying howl as a double action. All enemies that have been Frightened by you within 30 feet must succeed at a Will save against your Athletics DC or Intimidation DC (whichever is higher) or be Fleeing for 1d4+1 rounds. Once an enemy has attempted a save versus your ability, whether successful or not, it is Bolstered against your Terrifying Howl.