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Weapon Training

Tags: Multiple (Special)

Cost: 5 Points

You can select one group of weapons, as noted below. Whenever you attack with a weapon from this group, you gain a 1d6 Insight bonus on damage rolls.

This can be taken multiple times, each time you take Weapon Training you either train in a new group of weapons or take an increase of 1d6 to your bonus with any one current group of weapons you have training with. You can have up to five trained weapon groups and take the increase to your bonus to any one weapon group three times. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

You also add this bonus to checks for any Combat Maneuvers made with weapons from this group. This bonus also applies to the DCs when defending against Disarm attempts made when you are wielding a weapon from one of your trained groups.

Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups): Axe, Bow, Brawling, Club, Dart, Firearm, Flail, Hammer, Knife, Pick, Polearm, Shield, Sling, Spear, and Sword.