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Quivering Palm

Prerequisite: Ki Pool

Cost: 7 Points

You can set up vibrations within the body of another creature that can thereafter be fatal if you so desire. Quivering Palm takes a triple action, costs 4 points from your Ki Pool, and you must announce your intent to use Quivering Palm before making the attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter, you can try to slay the victim at any time within a number of days equal to your Proficiency Score. To make such an attempt, you will the target to die as a double action. The target must succeed at a Fortitude Save against your Athletics DC. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack but it can still be affected by another one at a later time. You can have no more than one Quivering Palm in effect at one time. If you use Quivering Palm while another is still in effect, the previous one is negated. This has the death tag.