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Bleeding Attack

Prerequisite: Sneak Attack

Cost: 4 Points

With this ability you cause living opponents to bleed by hitting them with a Sneak Attack. This attack causes the target to take an additional point of damage each round for each die of your Sneak Attack (ie., 4d6 equals 4 points of Persistent Damage). This damage is treated as Persistent Damage except in the following ways. The damage is taken at the start of their turn. The Flat DC to stop the damage is equal to your Stealth DC (10 + your Stealth bonus). Damage from multiple Sneak Attacks with this ability does not stack with itself unless it is caused by different opponents. This damage bypasses any Resistance the creature might possess.