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Restrictive Strike

Prerequisite: Style Strike

Cost: 3 Points

You make a Strike, either Melee or Ranged, and prevent a foe from moving far. If the Restrictive Strike hits, your deal normal damage and the target can, until the start of your next turn, only move in such a way that the space it occupies is always adjacent to the space it was when Restrictive Strike hit. The target can attempt an Acrobatics or Athletics as a Double Action against your Passive Athletics to break free from your weapon’s restrictive hold.