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Flesh Wound

Prerequisite: Rage

Cost: 5 Points

Once per 24 hours, you can avoid serious harm from a melee or ranged attack. You can attempt a Fortitude save with a DC equal to the damage that would be dealt by the attack. If you succeed, you take no damage from the attack. If you fail, you take half damage from the attack and the damage is nonlethal. You must elect to use Flesh Wound after the attack roll is made but before the damage is rolled.