Skip to content

Spell: Guidance ~ Cantrip

divination, magical

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: touch
  • Target: 1 creature
  • Duration: 1 round (D); see text

You ask for divine guidance, granting the target advantage to one d20 roll the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Guidance is on the Divine, Occult, and Primal Spell Lists.

Heighten (+4): For each of the listed Proficiency Scores (8, 16) when half of the Score equals a Heighted Cantrip Spell Level (4, 8), increase the duration by 1 round and the number of granted advantages by one.

Proficiency Score 8, 9, 10, 11, 12, 13, 14, and 15. Increase the duration to 2 rounds and the number of advantages to 2d20.

Proficiency Score 16 and higher. Increase the duration to 3 rounds and the number of advantages to 3d20.