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Spell: Revival ~ Level 9

healing, magical, necromancy

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: all creatures in range who are living or have the Dead condition
  • Duration: 1 minute per Proficiency Score; see text

All living targets regain a number of d10s Hit Points equal to half your Proficiency Score. You return any number of targets with the Dead condition to life temporarily, with the same effects and limitations as Raise Dead except as follows. The resurrected creatures have a number of temporary Hit Points equal to the amount of healing you gave living creatures. The revived creatures cannot regain Hit Points and, once Revival’s duration ends, they lose all temporary Hit Points. Once reduced to 0 Hit Points, the creature must make saves against the Dying condition as normal. If the creature successfully stabilizes themselves, they are returned to life and gain consciousness within the next 1d4 hours. The saves against the Dying condition and regaining consciousness cannot be assisted by others or sped up. Revival cannot resurrect creatures killed by Disintegrate or an effect with the death tag. It has no effect on creatures with the undead tag. Revival is on the Divine Spell List.