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Spell: Bleed ~ Cantrip

magical, necromancy, negative

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: 1 creature with the Dying condition

A single touch furthers the death of a creature. The target increases its Dying condition by 1. If the target was stable, they become unstable. Bleed can be cast as a single reaction to counter Stabilize. Bleed is on the Arcane, Divine, and Primal Spell Lists.