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Spell: Restoration ~ Level 2

healing, magical, necromancy

  • Casting Time: 10 minutes; Somatic and Verbal
  • Range: touch
  • Target: 1 creature

When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one Restoration spell every 8 hours and it cannot benefit from Restoration more than once to reduce the stage of the same exposure to a given toxin.

  • Reduce a Condition. Reduce the value of the target’s Enfeebled, Drained, Sluggish, or Stupefied condition by two. You can instead reduce two of the listed conditions by one each. You can never reduce the condition below one with this spell.
  • Lessen a Toxin. Reduce the stage of one poison or disease the target suffers from by one stage. This cannot reduce the stage below Stage 1 or cure the affliction.

Restoration is on the Divine and Primal Spell Lists.

Heighten (+2): Increase the healing benefits of Restoration.

Level 4 Spell Slot and higher. You can reduce the value of an Enervated condition or the stage of a toxin by two. This does not affect a permanent Enervated condition.

Level 6 Spell Slot and higher. You can reduce a permanent Enervated condition if you use a Material casting action and expend diamond dust worth 1,000 silver.