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Spell: Hallow ~ Level 6

abjuration, consecrate, magical

  • Casting Time: 24 hours; Material, Somatic, and Verbal
  • Requirements: herbs, oils, and incense (worth 200 silver)
  • Range: touch
  • Area: 30-foot radius burst
  • Duration: 1 year

You bless the area with energy related to your alignment and abilities. Hallow has the following effects:

  • Blessed or Cursed. When you cast Hallow, select either Blessed or Cursed and a creature tag. If you select Blessed, all creatures are treated as if under the effects of a Sanctified Ground with the selected creature tag. If you select Cursed, all creatures with the selected tag are treated as if under the effects of a Weakening Ground.
  • Life or Death. When you cast Hallow, select either Life or Death. If you select Life, creatures within the area cannot gain the undead tag and creatures with the undead tag cannot enter the area. If a creature would gain the undead tag, it instead gains the Dead condition. If you select Death, creatures within the area with the undead tag are treated as if their Proficiency Score was two higher.
  • Stored Power. When you cast Hallow, select a single spell you can also cast from the Divine Spell List between Spell Level 1 and Spell Level 5. You must expend the appropriate Level Spell Slot when you cast Hallow, otherwise this spell is not attached to the area of Hallow. This second spell gains a Trigger which you specific when you expend the Spell Slot.

Hallow is on the Divine Spell List.