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Spell: Stabilize ~ Cantrip

healing, magical, necromancy, positive

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: 1 creature with the Dying condition

A single touch shuts death’s door. The target reduces its Dying condition by 1 and becomes stable. Stabilize can be cast as a single reaction to counter Bleed. Stabilize is on the Divine and Primal Spell Lists.