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Spell: Halt ~ Level 3

magical, necromancy

  • Casting Time: 3 actions; Material, Somatic, and Verbal
  • Requirements: a material which repels creatures with the specified tag
  • Range: 150 feet
  • Targets: a number of creatures with the specified tag equal to half your Proficiency Score
  • Duration: 1 round per Proficiency Score
  • Save: Will save

When you cast this spell, you attempt to halt creatures with a particular tag. Select a creature tag, this becomes the specified tag for the purposes of the spell. All targets of this spell must make a Will save. Those that are immune to effects which require a Will save, automatically fail. On a failure a creature is inflicted with the Immobile condition for the duration of the spell. If a creature rendered Immobile through this spell is attacked or take damage, they can make another Will save to end the Immobile condition early. Halt is on the Arcane and Divine Spell Lists.