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Spell: Resist Energy ~ Level 2

abjuration, magical

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: touch
  • Target: 1 creature
  • Duration: 1 minute per Proficiency Score (D)

Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain Resistance 5 against the damage type you chose. Resist Energy is on all Spell Lists.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (4, 6, 8, 10), increase the Resistance by 10.

Level 4 or 5 Spell Slot. The Resistance increases to 15.

Level 6 or 7 Spell Slot. The Resistance increases to 25.

Level 8 or 9 Spell Slot. The Resistance increases to 35.

Level 10 Spell Slot. The Resistance increases to 45.