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Spell: Divine Aura ~ Level 8

abjuration, magical

  • Casting Time: 2 actions; Somatic and Verbal
  • Area: 10-foot radius aura
  • Target: all allies in the aura
  • Duration: 1 minute (C+)

Divine power wards the targets, granting a +1 Insight bonus to AC and 1d6 Insight bonus to saves while in the area. Choose an alignment to guard against: Communal/Community, Honor/Repute, Independent/Individual, or Integrity/Principle. The bonuses increase to +2 or 1d8 against attacks by creatures of the chosen alignment. The bonuses increase to +4 or 1d10 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. When a creature of the chosen alignment hits a target with a Melee Attack, the attacker must succeed at a Will save or gain the Blinded condition for a minute. The attacker is then Bolstered against this casting of Divine Aura for the duration of the spell. You can take an action to concentrate once a round and cause the radius to grow 10 feet for the rest of the spell’s duration. Divine Aura is on the Divine Spell List.