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Spell: Enhance Ability ~ Level 2

magical, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: touch
  • Target: 1 creature
  • Duration: 10 minutes per Proficiency Score (C)

When you cast this spell, the target gains one of the following benefits for the duration of the spell:

  • Bear’s Endurance. Advantage on Fortitude saves and the Flat DC while the target has the Dying condition. The target also gains a number of d4s temporary Hit Points equal to a quarter of your Proficiency Score.
  • Bull’s Strength. Advantage on Melee Attacks and all skills based off of Strength. The target also gains a +4 bonus to damage with all weapons.
  • Cat’s Grace. Advantage on Reflex saves, Ranged Attacks, and all skills based off of Dexterity.
  • Eagle’s Splendor. Advantage on all skills based off of Charisma. The target’s Charm Score becomes 5.
  • Fox’s Cunning. Advantage on all skills based off of Intelligence.
  • Owl’s Wisdom. Advantage on Will saves and all skills based off of Wisdom. The target’s Passive Perception increases by 5.

Enhance Ability is on all Spell Lists.

Heighten (+1): For each Spell Slot of the Heightened Spell Levels (3, 4, 5, 6, 7, 8, 9, 10), the spell can target an additional creature.

Level 3 Spell Slot. You can target up to 2 creatures.

Level 4 Spell Slot. You can target up to 3 creatures.

Level 5 Spell Slot. You can target up to 4 creatures.

Level 6 Spell Slot. You can target up to 5 creatures.

Level 7 Spell Slot. You can target up to 6 creatures.

Level 8 Spell Slot. You can target up to 7 creatures.

Level 9 Spell Slot. You can target up to 8 creatures.

Level 10 Spell Slot. You can target up to 9 creatures.