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Spell: Water Walk ~ Level 2

magical, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: touch
  • Target: 1 creature
  • Duration: 1 minute per Proficiency Score

The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case, it must swim normally and does not gain the ability to breathe underwater. Water Walk is on the Arcane, Divine, and Primal Spell Lists.

Heighten (+1): For each Spell Slot of the Heightened Spell Levels (3, 4, 5, 6, 7, 8, 9, 10), increase the number of targets by 1.

Level 3 Spell Slot and higher. The duration increases to 10 minutes per Proficiency Score, and you can target up to 2 creatures.

Level 4 Spell Slot and higher. The duration increases to an hour per Proficiency Score, and you can target up to 3 creatures.

Level 5 Spell Slot and higher. The duration increases to 24 hours, and you can target up to 4 creatures.

Level 6 Spell Slot. You can target up to 5 creatures.

Level 7 Spell Slot. You can target up to 6 creatures.

Level 8 Spell Slot. You can target up to 7 creatures.

Level 9 Spell Slot. You can target up to 8 creatures.

Level 10 Spell Slot. You can target up to 9 creatures.