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Spell: Paranoia ~ Level 2

illusion, magical, psychic

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: 1 creature
  • Duration: 1 round per Proficiency Score; see text
  • Save: Will save

The target is stricken by intense paranoia towards all creatures around it with effects determined by the outcome of its Will saving throw. On a successful save, the target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures that were previously allies, treating only itself as an ally. The target remains this way for a round.

On a failed save, the target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures that were previously allies, treating only itself as an ally. The target remains this way for the full duration of the spell.

On a critical failure, the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against these enemies regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as normal and will likely prefer to attack enemies that are actively attacking or hindering it. The target remains this way for the full duration of the spell. Paranoia is on the Occult Spell List.

Heighten (+1): For each Spell Slot of the Heightened Spell Levels (3, 4, 5, 6, 7, 8, 9, 10), increase the number of targets by 1.

Level 3 Spell Slot. You can target up to 2 creatures.

Level 4 Spell Slot. You can target up to 3 creatures.

Level 5 Spell Slot. You can target up to 4 creatures.

Level 6 Spell Slot. You can target up to 5 creatures.

Level 7 Spell Slot. You can target up to 6 creatures.

Level 8 Spell Slot. You can target up to 7 creatures.

Level 9 Spell Slot. You can target up to 8 creatures.

Level 10 Spell Slot. You can target up to 9 creatures.