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Spell: Teleport ~ Level 6

conjuration, magical, teleportation

  • Casting Time: 10 minutes; Material, Somatic, and Verbal
  • Range: 100 miles
  • Target: up to 5 creatures, including yourself

You and the targets instantly transport to any location within range, if you can identify the location precisely both by its position relative to your starting position and by its appearance. Incorrect knowledge of the location’s appearance usually causes the spell to fail but it could lead to teleporting to an unwanted location, or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1% of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but journeys of the maximum 100 miles are a mile off target. Teleport if on the Arcane and Occult Spell Lists.

Heighten (+1): The range increases.

Level 7 Spell Slot. The range increases to 1,000 mile.

Level 8 Spell Slot. The range increases to planetary, with the maximum possible error being 10 miles.

Level 9 Spell Slot. The range increases to any planet in the same solar system, with the maximum possible error being 100 miles.

Level 10 Spell Slot. The range increases to any planet in the same galaxy, with the maximum possible error being 100 miles.