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Spell: Collective Transport ~ Level 6

conjuration, magical, teleportation

  • Casting Time: 2 actions; Somatic and Verbal
  • Area: 30-foot radius aura
  • Target: up to two creatures
  • Save: Will save; see text

You teleport the targets to new positions within the area. The creature must be able to fit and the position must be unoccupied. You must have line of sight to both the target(s) and the destination of the teleportation. Unwilling creatures can attempt a Will save. On a failed save, it is teleported. Collective Transportation is on the Arcane and Occult Spell Lists.

Heighten (+1): For each Spell Slot of the Heightened Spell Levels (7, 8, 9, 10), increase the number of targets by 1.

Level 7 Spell Slot. You can target up to 3 creatures.

Level 8 Spell Slot. You can target up to 4 creatures.

Level 9 Spell Slot. You can target up to 5 creatures.

Level 10 Spell Slot. You can target up to 6 creatures.