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Spell: Maze ~ Level 8

conjuration, dimensional, magical, teleportation

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: 1 creature
  • Duration: 10 minutes per Proficiency Score (D)

When you cast Maze, you transport the target into an extradimensional maze of eldritch origin. Once on each turn, the target can spend an action to attempt a Survival check against your Spell DC to escape the maze. The possible outcomes of the Survival check are as follows. On a successful save, the target is on the right path to the exit and, if the target was already on the right path, it escapes the maze and the spell ends. On a failure, the target makes no progress toward escape while, on a critical failure, the target makes no progress toward escape and if it was on the right path, it no longer is. Teleportation magic does not help the creature escape unless the magic can transport across planes, such as Plane Shift.

When the spell ends, either because the target escaped or the duration ran out, the target returns in the space it occupied when it was teleported or the nearest space if the original space is now filled. It loses any remaining actions it would have on its current turn, but it can spend reactions normally. Maze is on the Arcane and Occult Spell Lists.