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Spell: Invisibility Sphere ~ Level 3

illusion, magical, visual

  • Casting Time: 2 actions; Material and Somatic
  • Area: 10-foot radius aura
  • Target: you and all creatures in range
  • Duration: 1 minute per Proficiency Score (D)

You and all targets gain the Invisible condition and a 2d4 Insight bonus to Stealth checks as long as you remain within the spell’s area. You and the other targets can see each other. If a creature who gained the Invisible condition by this spell leaves the spell’s area, it becomes visible and remains so even if it returns to the spell’s area.

If any creature with the Invisible condition by this spell acts in a hostile manner, the spell is dismissed after that hostile action, reaction, free action, or activity is completed. While exploring, it is easy to move together and maintain the condition. However, this is untenable in a battle. Once an encounter begins, creatures keep the Invisible condition until the end of the first round, at which point the spell ends. Invisibility Sphere is on the Arcane and Occult Spell Lists.

Heighten (+2): Using a Level 5 Spell Slot and higher, the duration increases to 10 minutes per Proficiency Score.