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Spell: Confusion ~ Level 4

emotion, enchantment, magical, psychic

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 30 feet
  • Target: 1 creature
  • Duration: see text
  • Save: Will save

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target’s Will save. On a successful save, the target babbles incoherently and is Slowed 1 for 1 round. On a failure, the target gains the Confused condition for 1 minute and it can attempt a new save at the end of each of its turns to end the condition. On a critical failure, the target is Confused for 1 minute with no save to end early. Confusion is on the Occult Spell List.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (6, 8, 10), increase the number of targets by 1.

Level 6 or 7 Spell Slot. You can target up to 2 creatures.

Level 8 or 9 Spell Slot. You can target up to 3 creatures.

Level 10 Spell Slot. You can target up to 4 creatures.