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Spell: Scrying ~ Level 6

divination, magical, scrying

  • Casting Time: 10 minutes; Material, Somatic, and Verbal
  • Range: planetary
  • Target: 1 creature
  • Duration: 10 minutes (C)
  • Save: Will save

Scrying works like clairvoyance, except that the image you receive is less precise and insufficient for Teleport or similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that appears just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. The effect of scrying depends on the target’s Will save. On a successful save the spell fails and the target is Bolstered against Scrying, on a failure the spell succeeds, and on a critical failure the spell succeeds, and the target is completely unaware of the eye. If you have not met the target in person, the DC to detect Scrying is 2 lower, and if you are unaware of the target’s identity, perhaps because you found an unknown creature’s fang at a crime scene, the DC is instead 10 lower. The eye can follow the target for the duration of the spell. Scrying is on the Arcane and Occult Spell Lists.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (8, 10), inflict disadvantage on the Will Save.

Level 8 or 9 Spell Slot. The target takes disadvantage on their Will Save.

Level 10 Spell Slot. The target takes double disadvantage on their Will Save.