earth, magical, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Range: 120 feet
- Save: Reflex save; see text
With a wave and shout, you cause six pillars of earth to grow quickly from the ground. The pillars are 5 feet by 5 feet and can grow up to 30 feet high or until it hits a barrier preventing its growth. Each pillar counts as an object with AC 10, Hardness 10, and Toughness 360, which crumbles and creates difficult terrain when its Toughness score is reduced to 0.
A creature standing in the area in which a pillar rises must make a Reflex save or be lifted by the pillar. If a pillar, lifting a creature, cannot rise to its full height, the creature takes a number of d6s bludgeoning damage equal to half your Proficiency Score and gains the Immobile condition. The creature trapped between a pillar and another object can attempt an Athletics check to extricate itself. Bones of the Earth is on the Primal Spell List.
Heighten (+1): For each Spell Slot of the Heightened Spell Levels (7, 8, 9, 10), you can create an additional two pillars.
Level 7 Spell Slot. Create up to 8 pillars of earth.
Level 8 Spell Slot. Create up to 10 pillars of earth.
Level 9 Spell Slot. Create up to 12 pillars of earth.
Level 10 Spell Slot. Create up to 14 pillars of earth.