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Spell: Erupting Earth ~ Level 3

earth, magical, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: 120 feet
  • Area: 20-foot radius burst
  • Save: Reflex save

A jet of churned earth burst from the ground at the center of the burst. All creatures in the area must make a Reflex save or take a number of d12s bludgeoning damage equal to half your Proficiency Score. On a success the creature takes half damage, on a failure the creature takes full damage, and on a critical failure the creature takes double damage. The area becomes difficult terrain but is not considered magical. Erupting Earth is on the Arcane and Primal Spell Lists.