earth, magical, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Range: 120 feet
- Area: 20-foot radius burst
- Save: Reflex save
A jet of churned earth burst from the ground at the center of the burst. All creatures in the area must make a Reflex save or take a number of d12s bludgeoning damage equal to half your Proficiency Score. On a success the creature takes half damage, on a failure the creature takes full damage, and on a critical failure the creature takes double damage. The area becomes difficult terrain but is not considered magical. Erupting Earth is on the Arcane and Primal Spell Lists.