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Spell: Magic Fang ~ Level 1

magical, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Range: touch
  • Target: 1 willing creature
  • Duration: 1 round per Proficiency Score (D)

Choose one of the target’s attacks with the unarmed tag that deals at least a die of damage. You cause that attack with the unarmed tag to shine with primal energy. The attack gains the magical tag and deals another die of damage on a hit. Magic Fang is on the Primal Spell List.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (3, 5, 7, 9), add another die of damage.

Level 3 or 4 Spell Slot. Increase the added damage die to 2.

Level 5 or 6 Spell Slot. Increase the added damage die to 3.

Level 7 or 8 Spell Slot. Increase the added damage die to 4.

Level 9 Spell Slot and higher. Increase the added damage die to 5.