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Spell: Jump ~ Level 1

magical, move, transmutation

  • Casting Time: 1 action; Somatic
  • Duration: 1 round

Your legs surge with strength, giving you the ability to leap high and far. For your next action, you can jump, either vertically, horizontally, or a combination of the two, up to 30 feet without touching the ground. You must land on a space of solid ground within 30 feet of you or else you fall after taking your next action. Jump is on the Primal Spell List.

Heighten (+2): You can target other creatures, increase the duration, and the number of times the effects are applied.

Level 3 Spell Slot and higher. The range changes to touch, the target changes to 1 creature, and the duration increases to 1 minute. The target can use the effects once during the duration of the spell, after which the spell ends.

Level 5 Spell Slot and higher. The duration increases to 10 minutes per Proficiency Score and the target can use the effects for any number of move actions for the duration of the spell.